Post news RSS Patch Alpha v1.0.3

Hey everyone! We have upgraded to Unity 5! That should mean big performance upgrades and physics upgrades.

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You can download our newest build at . For the full list of changes check out the patch notes down below.
More content is in the make, be part of it by joining us on our livestreams at / .

New features :

  • Added Taunts for seekers and hiders. (Default button [T])
  • Added Password for rooms.
  • When possessing a different object while in ragdoll state, will keep you in ragdoll state.
  • Added ping to playerlist.
  • Added colors to names in chat, playerlist, …


  • Updated to Unity 5.0 .
  • Max players can now be set to 8, if your internet cannot handle hosting 8 players then take this number down.
  • Changed quality settings appropriately so that faster settings now show better/playable results.
  • Hospital scene has been scrambled a bit ! (This way we can offer a little variation while we are working on new maps.)
  • Adjusted Colliders of objects near walls to prevent smaller objects glitching in between : Offices, Cafeteria, Kitchen.
  • Elevator volume sound reduced.
  • Updated donation list.
  • Updated scroll sensitivity.
  • Amount of seekers is set to 2 by default.
  • Removed dining plateau’s.
  • Devs can now chat in all chat even as spectators.
  • Added Unity Analytics to monitor how many players there are online.

Bug Fixes :

  • Souls won’t get kicked out of their prop anymore unless both souls try to possess the same prop.
  • Possessed props should now reset properly when a new round starts.
  • Fixed bug where players got teleported back to their previous prop position.
  • Jitter movement should be fixed.
  • Being a player and inspector at the same time should not happen anymore.
  • Blockade also should be up to date for late joiners.
  • Cooking pot should now have appropriate data/hp.
  • Fixed floating operation cabinets.
  • Wallcabinet doors shouldn’t bug out anymore
  • Fixed roof glitching in locker rooms.
  • Refresh room list should now force a refresh.
  • Fixed climbing as props.
  • Getting killed twice in the same round should be fixed.
  • Fixed where the local player not being consumed by the clown when getting killed and not triggering the animation.
  • Fixed showing name tag again after a name change.

We want to thank 11linda for providing free audio samples which we used for some taunts. Be sure to check her samples out at .

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