Post news Report RSS Patch 1.1 is now live!

After all the feedback from our fans, we prepared a few corrections for the game and a special addition: Leaderboards. Check more details in the article.

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patch 1 1


First of all, thank you very much for all the players and supporters of our game! It is really satisfying to see so many people loving our work, this made us the happiest devs on Earth! All this love and caring are really appreciated, thank you a ton!

During these 10 post-release days, we watched closely all the feedback, comments, reviews and videos you all have posted on Discord, Steam, Facebook, Youtube and beyond. After this analysis, we worked on some fixes and additions to make the experience of Ravva and the Cyclops Curse even better. It is not much, but we felt it was needed.

This is the first of the two patches currently planned. Feedback is welcome!

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- Ravva and the Cyclops Curse - Patch 1.1 Steam

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+++ Steam Leaderboards +++
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After suggestions from the player base, we decided to add Leaderboards through Steam. It is a simple but fun addition. Good luck with your scores!

How it will work:
• All scores are uploaded automatically;
• To be eligible for the Leaderboards, you have to beat the minimum 300.000 high scores.
• Steam Leaderboards only register the highest scores performed.
• High Scores can still be uploaded if Kids Mode is active. However, this mode does not include the PERFECT score bonus.

>>Developer Comments: It worth mentioning that the PERFECT bonus is an x200 multiplier over the time left (over x50 that is the regular multiplier) when you finish the stage. This way, players who prefer the Normal mode will be highly rewarded when taking no damage, having more chances of a greater score.

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+++ HUD improvements +++
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• The TIMER text color will now be green if you are still eligible for the PERFECT score bonus.
• The TIMER now has a better visual indication when the time is running out. When there is only 60 seconds left, the numbers will turn yellow to finally become red when the counter reaches zero.
• The SCORE will now blink every time the player gets a score of 100.000, 250.000 and 500.000. Those are the milestones where the player is rewarded with a bonus LIFE.
• LIVES gathered will now pop a "1UP" icon above Ravva's head.

>>Developer Comments: We noticed that some people did not notice they lose a LIFE when the TIMER counter reaches zero, leading to some confusion. Many players also missed the detail that some score milestones are rewarded with an extra LIFE. These are small design mistakes from us. We hope the changes above will make these details easier to understand intuitively.

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+++ Other Fixes and Modifications +++
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• Some treasures were relocated or had their content modified to better reward explorers.
• Some Power-Ups where added or repositioned.
• Some platforms where adjusted.
• Some small fixes with graphic details.

>>Developer Comments: A lot of gameplay feedback was gathered while we watched people play our game, so we decided to make a few adjustments on the level design. Repositioning some platforms and rewards will have some impact that we hope to be positive. There are not big changes, but we still found them necessary.

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