Post news RSS Overgrowth Alpha Video: more weapon implementation

David demonstrates some of the subtleties of the weapon physics system in this HD alpha video.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Activated all weapons
- Items have shadows and physics interpolation
- Added Blender weapon animation and attachment posing
- Weapon collision events with sounds pitched based on mass
- Custom convex hulls and centers of mass for weapons
- Expanding convex hulls based on speed to avoid penetration
- Weapons can override character animations
- Fixed plant shader bug
- "No_collision" flag (for collidable plant trunks and non-collidable leaves)
- Custom collision models for objects

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Spooboy - - 2,028 comments

Awesome guys. Keep at it!

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FlyingGhoul - - 259 comments

Your physx is great but work on that animations because that rabit is still nearly stabing his face with knife

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Dra6o0n - - 534 comments

The small weapons doesn't override the animations for the character, but it should be a main priority to have each weapon class to override animations to suit it's attack styles.

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Paxton - - 394 comments

Ooh, modularity. That's cool.

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Khameli - - 130 comments

im so close to preorderin :P

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aerozol - - 179 comments

I am definitely getting there too..

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Axozombie - - 32 comments

nice, i would preorder right now, but steam got my last money @.@
maybe next month

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Axozombie - - 32 comments

looked in every corner for money
and see, enough for the preorder.

downloading the alpha now :D

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SinKing - - 3,119 comments

rape, rapier, rapiest

nice video, once again!

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ANtY93 - - 166 comments

I love ur game!
Waiting for some cash to preorder

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Kamikazi[Uk] - - 1,412 comments

Looks good. Can't wait to see these weapons being able to hit characters etc.

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Nebcake - - 443 comments

(Pulls out sword) Say hello to my little friend.

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VasQuarde - - 237 comments

Awesome video. Overgrowth is definately getting there. I miss the older
style of the videos done in epic voice overs and needless puns and jokes.
I hope you guys start doing that again, it was unique to your project :P.

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jjawinte - - 5,064 comments

Weapons models look great. It's also refreshing not to see an AK-47 ( or variations thereof ) for a change.

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SPTX - - 324 comments

Very nice update. Don't forget to make to weapons collide with the player.

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Paroxysm-Interactive - - 54 comments

Nicely nicely:D

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Qwerty1980 - - 21 comments

Finally. I bought it. Love the alpha and can't wait for Final.

Seriously, some of you really want to buy it on Steam ? That's ****. Buy it from their website with Paypal, like I did. Otherwise, they do not get as much monney with Steam.

And for those who don't know. If used wisely, Paypal can be as safe as Steam.

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doomstagg - - 120 comments

Great stuff. Very impressive.
I for one appreciate the literal mechanic. It fits with the nature of the game. IE, the 1:1 way of doing things.
But does it add or detract from fun? Thats the question.

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