Post news RSS Overgrowth Alpha Video: more weapon implementation

David demonstrates some of the subtleties of the weapon physics system in this HD alpha video.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Activated all weapons
- Items have shadows and physics interpolation
- Added Blender weapon animation and attachment posing
- Weapon collision events with sounds pitched based on mass
- Custom convex hulls and centers of mass for weapons
- Expanding convex hulls based on speed to avoid penetration
- Weapons can override character animations
- Fixed plant shader bug
- "No_collision" flag (for collidable plant trunks and non-collidable leaves)
- Custom collision models for objects

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Comments
Spooboy
Spooboy - - 2,028 comments

Awesome guys. Keep at it!

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FlyingGhoul
FlyingGhoul - - 259 comments

Your physx is great but work on that animations because that rabit is still nearly stabing his face with knife

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Dra6o0n
Dra6o0n - - 534 comments

The small weapons doesn't override the animations for the character, but it should be a main priority to have each weapon class to override animations to suit it's attack styles.

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Paxton
Paxton - - 394 comments

Ooh, modularity. That's cool.

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Khameli
Khameli - - 130 comments

im so close to preorderin :P

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aerozol
aerozol - - 179 comments

I am definitely getting there too..

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Axozombie
Axozombie - - 32 comments

nice, i would preorder right now, but steam got my last money @.@
maybe next month

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Axozombie
Axozombie - - 32 comments

nevermind
looked in every corner for money
and see, enough for the preorder.

downloading the alpha now :D

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SinKing
SinKing - - 3,119 comments

rape, rapier, rapiest

nice video, once again!

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ANtY93
ANtY93 - - 166 comments

I love ur game!
Waiting for some cash to preorder

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Looks good. Can't wait to see these weapons being able to hit characters etc.

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Nebcake
Nebcake - - 443 comments

(Pulls out sword) Say hello to my little friend.

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VasQuarde
VasQuarde - - 237 comments

Awesome video. Overgrowth is definately getting there. I miss the older
style of the videos done in epic voice overs and needless puns and jokes.
I hope you guys start doing that again, it was unique to your project :P.

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jjawinte
jjawinte - - 5,064 comments

Weapons models look great. It's also refreshing not to see an AK-47 ( or variations thereof ) for a change.

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SPTX
SPTX - - 324 comments

Very nice update. Don't forget to make to weapons collide with the player.

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Paroxysm-Interactive
Paroxysm-Interactive - - 54 comments

Nicely nicely:D

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Qwerty1980
Qwerty1980 - - 21 comments

Finally. I bought it. Love the alpha and can't wait for Final.

Seriously, some of you really want to buy it on Steam ? That's ****. Buy it from their website with Paypal, like I did. Otherwise, they do not get as much monney with Steam.

And for those who don't know. If used wisely, Paypal can be as safe as Steam.

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doomstagg
doomstagg - - 120 comments

Great stuff. Very impressive.
I for one appreciate the literal mechanic. It fits with the nature of the game. IE, the 1:1 way of doing things.
But does it add or detract from fun? Thats the question.

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