Post news RSS Overall Mod Update - 01

Last news about the development of the mod. Update N°1.

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Its been some time since I made an article. With some situations and problems presented those last days
(which we´re going to talk about in this article obviously) the mod has taken a new path and some of the overall looks on the mod have changed. Let´s start:

N°1: New texture and rigging for ships.

NEW VSDs

Credits:

Models: VSDs, EvilleJedi. Wings meshes, Jeroenimo.

Texture: Nkorn.

As the title says, I´ll start a total rework of all the ships in the mod. This is made to achieve a completely uniform look on the mod. Even if they look different, the reason is that they are all made on Substance Painter and with my own configuration.

NEW NEBULON

Credits:

Model: DICE BF, Jedi_Clone_X2.

Textures: Nkorn.

About rigging, with this I mean I´m making a witch hunt of high poly models. You may think that this Nebulon-B should be very high poly as it comes from a game like Battlefront, then you are right. I got it reduced from 11k to 5k.

Another thing I changed from my old overall sight of the mod is that... I´m going to add shadows to space models!!! Something I wasn´t going to as to make them work properly it takes a lot of work. But I decided that the time spent on those is worth it.

One last change, you may note is that in the past I filled ships with turrets being careless about the polies it may add and/or problems that may come from those. So I decided to reduce them in a lot of ships, you´ll still see turrets but at a more controlled rate than before. Example: The Nebulon-B had like 13 turrets at least, which with a bad poly remove work it resulted in a very low performance ingame. Now, the Nebulon-B will only have 1 turret (an AA laser on the front nose) and all other weapons will be added as hull placed destroyable HPs.

In the following days I´ll be showing all finished reworked models in the mod´s development group page, mainly just to make it look less empty

N°2: A size problem...

SIZE

Nothing could match a massive ship like the Executor-class SSD, the pinacle of the Star Destroyer line of ships. To make the rebel player have nightmares at the night as one of those behemoths appear on a battle, we couldn´t leave it off the mod.

Now here comes the problem... an 19.000 km SSD ship wouldnt fit or behave properly ingame with the Alamo engine. On the picture you can see an space map at a default size with:

1° SDs of ROH.

2° SDs of the vanilla game.

3° An SSD from vanilla EAW. (Dont mind those things it has)

What you have to do is to imagine the size of a 19k km SSD scaled with the ROH SDs. It would be titatic.

What we decided and agreeded with the mod team is to take the time to rescale all ships at the EAW´s SD size, that way an SSD would be possible to use and would look at least good though this cant be confirmed until the rescaling project is finished.

So I know some may think is just a completely waste of time for just one ship like the SSD and other may agree. But with this the retexturing and rerigging of models becomes easier to follow.

There´s no say or discussion on this, we already agreeded this and its being done at the moment. The ships you saw before are already scaled and ready for rigging.

N°3: Possible... very possible demo release.

Yes, what you all heared.

With the rescaling project and retexturing and blah blah, I though that the mod may take a bit longer and to not dissapoint some fans this was the best I could think of.

Now, its not decided yet if its going to happen. But if it was to happen, I decided that (and I know that with this I am able to wake the hornet of CW fans... again...) it should be the CIS Remnant GC as taste of what the GCW will be in the mod later on.

But as I said its just a possibility.

All in all, that´s all for today guys. Hope you are fine and thanks for reading all this wall of text of mine.

May the Force be with you... always.

Comments
StrikerUSA
StrikerUSA

Well I gotta say I like the texture improvement and scaling down the ISD's and everything to match up to the Executor. I will miss some of the higher poly models and loads of turrets though that's some nice optimization on the Nebulon B which looks just as good as the original with a better texture.

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DarthRevansRevenge
DarthRevansRevenge

agreed

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nkorn Author
nkorn

It had to be done, but I´ll try to deliver a quality product. The SD will still have a good amount of turrets, but not as exagerated as before.

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StrikerUSA
StrikerUSA

It's definitely still a quality product and I've never seen the EJ ships look so good before. The substance painter textures are great quality. I've heard of a few other mods having save issues in the GC so I can see you wanting to avoid that.

If you happened to release the high poly, turret full models as an addon for those guys who play mostly skirmish you know I wouldn't mind ;) Don't go out of your way of course and make two mods just if you have finished models that are going in the dumpster that we've all been drooling over it would be a shame to let them go to waste :)

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nkorn Author
nkorn

Thank you.

So yes, I´ll try to get them all packed in a addon. Once I get some free time, as most of it I´m dedicaded to finish the rescaling project. But dont fear, for those who want their fully turreted ships I´ll not dissapoint you ;)

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Mister_Vogel
Mister_Vogel

Well, if you have problems scaling the Executor correctly, you can go the absolute blasphemous way, and use the former, incorrect scale (i.e. either 8km or 12km). Not trying to push anything here, just a suggestion.

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nkorn Author
nkorn

Yes I´ll go with a 12km size in the case the 19km doesnt work. Thanks for the suggestion.

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Director-Krennic
Director-Krennic

Those reskins are awesome. Also a question: will there be article about all land units?

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nkorn Author
nkorn

Thank you. Yes, later on we´ll prepare and redact a land units article. We are just trying to finish space first ;)

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Guest
Guest

The funny most noobish thing I think anyone has ever asked or failed at is finding the links to download any of the mods. Ive have wanted to download some mods but I can't find links to downloads. Where are the links to download the mods

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nkorn Author
nkorn

I´m not really sure if you´re truly asking or joking. You can see the downloads or files button a bit under the mod title.

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Cooked_Crab
Cooked_Crab

*inaudible screaming about how the CIS will rise again*

But I do agree with the downscales on poly and such,but I have no doubt the mod will be bad because of it.

Also can't wait too see the Bulwarks, Mk 1 and 3, as the 3 is in barely any mods and it's such a cool ship. Also will it be green or just a normal grey color?

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nkorn Author
nkorn

The MK3 is one of the most complicated models to texture, the model is not that good. (The EvilleJedi one) But I havent seen another model of a Bulwark MK3 in other place so it´ll have to do.

Before I decided to retexture all ships, the ship was going to be green. But I´m not really sure how to do it now as a empty grey doesnt look good either.

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Cooked_Crab
Cooked_Crab

In a comic they were a dark blue sort of color if that would work any better, but I agree that the grey is definitely the worse color you could choose for the ship.


Vignette3.wikia.nocookie.net
Heres the comic, bulwarks are at the right

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nkorn Author
nkorn

Yeah I saw that comic too... Mmmm... I may have an idea about what to do.

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Cooked_Crab
Cooked_Crab

Oh good, very good.

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emanuelm707
emanuelm707

any U-Wings

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nkorn Author
nkorn

emanuelm707 You only have to look back:

Moddb.com

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emanuelm707
emanuelm707

ok thx i have two questions the first one is

1.are you gonna release the mod or we download the current version
2.is it gonna take when the rebels (star wars rebels) start

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Bucman55
Bucman55

1. DO NOT DOWNLOAD THE VERSION CURRENTLY AVAILABLE!
2. I don't know, I just work here.

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nkorn Author
nkorn

1. As Bucman said, dont download it just wait.

2. It depends on what GC scenario you´re playing, but the GCW one wont start with Star Wars Rebels.

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