Post news RSS Orx - Portable Game Engine version 1.13 has been released

The Orx community is pleased to announce the 1.13 release. There are a substantial amount of changes in this 13rd main release since 2009.

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The Orx community is pleased to announce the 1.13 release. There are a substantial amount of changes in this release. Some highlights include:

  • 70+ updates or new features
  • Added a new SoundSystem plugin based on MiniAudio: All platforms now support loading OGG, WAV & MP3 files as well as writing WAV files
  • Support for: config-driven filters for both sounds and buses, multiple sound listeners, sound panning (including commands), sound spatialization (entirely revamped: is now data-driven & independent of the channel count)
  • Support for the QOI image format to all plugins/platforms
  • Support for position literals with optional offset
  • Compressed texture/icon/cursor support for desktop versions using Basis Universal (UASTC -> ASTC/BC7)
  • Added orxMod (ProTracker MOD) based on the pocketmod library, that adds config-driven MOD support to objects
  • Added orxMovie (MPEG1/MP2) init extension, based on the PL_MPEG library
  • Spawners with UseSelfAsParent will now detach spawned objects upon deletion
  • Native arm64 support for MacOS 11/XCode 12.x
  • Support for VS2022 and retired support for VS2015

The complete list of changes is here: Github.com
You can download the 1.13 release here: Github.com. The up to date development version is located at: Github.com

Video Tutorials

Since 1.11, the community have been adding videos to demonstrate some advanced game development problems and how to solve them using Orx. The current available set:

Community

Read more at the Orx website or chat with the community at: Discord.gg

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