Post news RSS ORION: Prelude - Director's Cut Trailer (2010)

Welcome to the re-imagining of the EuroGamer 2010 / NVIDIA technology demonstration. This has been completely remastered with brand new camera tracking, new camera shots, updated materials, better compression, a brand new music track and tons of updated sound effects. Enjoy the trailer the way it was meant to be seen!

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ORION: PRELUDE - EUROGAMER 2010 - DIRECTOR'S CUT (2010)

As promised (and delivered early!) we are back to poke out heads out and deliver you on what we had promised - the Director's Cut Trailer!


THE MEDIA

Here are a few HD screen grabs that were taken directly from the trailer it self - enjoy!





It is time for us now to crawl back into our developer holes and continue chipping at away! Do not worry - we still have a few updates planned for the rest of November.

Make sure to visit our company website. We are going to be launching the new community section soon. Make sure to register your account as we host a lot of un-seen content and will be taking beta applications through there.

SPIRAL GAME STUDIOS, INC
Spiralgamestudios.com

Comments
xXMaNiAcXx
xXMaNiAcXx

Wow
Looks really different from the Source Mod, congratulations, the trailer is amazing.

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FredDurscht
FredDurscht

there is something about the t-rex (i guess?) that i dont like. looks kind of godzilla ( Scienceblogs.com )

but the rest is pretty nice! :)

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Praz Author
Praz

No worries,

That was a placeholder T-Rex. You will be seeing the game version of the T-Rex soon. It is MUCH more bad *** :)

On that note, those characters were also placeholders and have since been re-designed for the game as well. You will be seeing the new humans even sooner!

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PierreOfTheFrench
PierreOfTheFrench

Really great guys, nice atmosphere, music was nice, looks like it will be really good. I was going to mention some little things but you said they were placeholders :)

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ANtY93
ANtY93

Soldiers aren't splashing water :/

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Praz Author
Praz

Do not fret!

They will splash water. The particle effect just wasn't able to make it in on time. It is done now however!

We are focused on the game build now as we want to demo that off as shortly as possible (it is looking great!)

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