Post news RSS Operation Dead Dawn Early May Update

This update is mostly to say "Yes! We're still alive!", but also to show off some of our recent work in progress.

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User <br /<Posted ImageRebuilding ShadersUser <br /<Posted Image

This has been an interesting project that Uber has been working on. So far the water is the most outstanding change. The main idea of the changes is to give the game a more gritty and dark look without having to use our normal darkness filter we had before. Following this news post I will be putting up a more screenshots on how Dalian looks so far.



User <br /<<br /<Posted ImageCampaign ProgressUser <br /<<br /<Posted Image

This has been slowing us down, but I am glad to say I think things will speed up soon. I have a few sound files I have to edit (all recording is completed). Then it's just a matter of putting the cutscene together in a fashion that fit's the game well. All this is just for Mission 1, but once we have the first mission done it should be easy to do more since it would be like an assembly line. We decide on how the mission will go using an outline. Uber then begins the python work to make it happen as well as maybe a mission specific model or 2, while at the same time I begin making all the needed sound files. After that as he sets up all the sound files as well as completes any models, I can begin on the cutscene. As far as how cutscenes will look, we decided on a more comic book type sequence. I'm hoping to make that a lot cooler than it may sound, but by doing it that way it eliminates the need of actors, and hours upon hours of work on custom animations. If anything it will allow us to make some pretty awesome things. For example (like the picture below) something that allows us to give characters facial expressions and to allow the characters to interact a little better through screenshots (as weird as that sounds). Another example would be the preview picture to this post.


User <br /<<br /<Posted ImageNext UpdateUser <br /<<br /<Posted Image

Will be hopefully coming later this month. I will be posting on our Mod forums when I know more about a new Beta Update release. So far it is planned for once we have Mission 1 100% complete. That will allow for some feedback on how people like the idea of the campaign so far, as well as the shader changes. Don't forget you can post Anonymous feedback at Nighthawk.powerchaos.info (You don't need to input a name or e-mail however if you have a question and want a response that can be a way for us to contact you.

User <br /<<br /<<br /<Posted ImageWWII Weapons?User <br /<<br /<<br /<Posted Image

Some people might be wondering about why we have WWII weapons in our screenshots. Well, at first it was modeling practice but also we needed them for a later mission we will be making.

-CrazySoldiersProductions

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Comments
VGHlBbEBeI
VGHlBbEBeI

I like the WW2 weapons

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sniper77shot
sniper77shot

Looks good, can't wait!

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UberWazuSoldier
UberWazuSoldier

And here's a mid-May update:

I rewrote the campaign code to be less hardcoded into the python, so that should offer us greater flexibility (rather than having to re-make it each map). We're still on Dalian, Ivan is finishing the cutscene.

So it might seem like we're making slow progress, but it's mostly been cleaning, optimising, and finishing little things. As a bonus, the mod should take a lot less toll on slower computers than it did before. Once this is out of the way, we'll be able to very quickly add other levels to the campaign mode, and maybe a few little surprises along the way. We want a proper campaign, unlike anything you've seen in Battlefield 2

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Balgar69
Balgar69

whens the actual version coming out?

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suibian
suibian

very good

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