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First up, we were recently interviewed by GameSurge Radio, so if you haven't heard it yet, you can listen to the full interview HERE. It's nearly 20 minutes long and goes into some history of the mod, design details, and some exclusive news. We also have two more weapon renders to show you

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First up, we were recently interviewed by GameSurge Radio, so if you haven't heard it yet, you can listen to the full interview HERE. It's nearly 20 minutes long and goes into some history of the mod, design details, and some exclusive news.

We also have two more weapon renders to show you today and now have nearly 1/3 of our 57 weapons in game, most of the rest are finished the modeling phase, and only a handfull left that still need to be started. The modelers should be finishing those last ones up pretty soon, and then we'll be moving on to new static objects, while the Design Department hashes out some more vehicle concepts. We're also still heavily engaged in porting over all our 350+ models from the BFV build of the mod. Those models were originally designed with BF2 polycounts in mind, so the only thing changing is how they are textured.

In his latest Modder's Journal entry, Juralis talks about his recent radio interview, what he thought about the experience and how he thought it went.

Like last week, we are going to unlock our Website Developer's Chat Room again during the day of a news release so that registered members can speak with the Developers directly to ask questions, offer suggestions, or just chat.

Click on the picture below to see a couple of new weapon renders and the new Modder's Journal page.

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