The hardest part right now for our developers is to stop playing Oil Rush and in the end of ends go back to development. Need to write this mantra on the wall with burning letters: LESS GAMING, CONTINUE THE POLISHING!
Here is a quick LAN game between our programmer and the QA engineer. Watch how to steamroll your opponent in less than 10 minutes:
Each day Oil Rush becomes even more spectacular and enjoyable as our artists add more and more finished environments:
Maps:
* Added "Dragon's heart" map (3 players)
* Added "Pacific" map (3 players)
* Added "Cross" map (4 players)
* Added "Turnaround" map (4 players)
* Improved environment in tutorials
* Updated "Cross" map environment
* Updated "Sabotage" map environment
Gameplay:
* More cinematic "Follow the fleet" mode
* Added a signal marker on the minimap for multi-player teammates ("i" minimap button)
* Lesser healing effect from the repair barge
* Smarter usage of the Nuke by AI
Code:
* Implemented sound ducking system
* Fixed multiple crashes
* Fixed Linux packaging problems
Visuals:
* Improved technology tree usability
* Fixed the wind generators animation
* Animated elements in the main menu
* Changed splash screens
* Changed the summoning animation for a convertiplane and a submarine
* Optimized industrial environment
Sound:
* Added new unit explosion sounds
* Added the sound for Unigine logo screen
* Changed victory/defeat sounds
GUI:
* More verbose info panel for towers, units, platforms and skills
* Changed a button for cancelling tower construction/upgrade
* Added info on applied skills onto the info panel
* Added new icons for a minimap: oil storage, raiders base
* Added tooltips for all panels (unit count, oil, 25/50/100% selection)
* Fewer notifications on minor events
Controls:
* Added a lot of hotkeys (to activate technology tree, jump to the weakest platform, set 25/50/100% fleet size, choose any of the active skills)
* Snapping of the skill cursor to platforms on the minimap
* Platform construction mode can be enabled by double-clicking on any tower
PS: Stay tuned, there is more to come. The official release date will be announced in a week as well.
Looks really good guys!
Thank you!
I agree. Very glad I preordered. Now if only I could play it on my Intel integrated graphics laptop in addition to my $2800 gaming rig... THAT would be awesome ;)
Some laptops (with NVIDIA/AMD graphics) can handle Oil Rush.
I want to play this so much. Got an ETA on the steam release?
After Xmas
It reminds me of the Discover Channel show: Gold Rush, except this game has a purpose, and for the most part, seems to be making more money than the crew on that show.
Glad I pre-ordered! I have been keeping myself from playing it just so I can suprise myself with the game on release lol.
Im gonas be preordering this tomorrow (Paycheck ^_^) but Im wondering, if I do, will I (And whoever else wants one I guess :3 )be able to get a steam code after the steam release? I sounds greedy but I love ma Steam account, Xo
You can pre-order directly from us, so you'll get both desura and steam codes for sure: Store.unigine.com
I bought my copy via the Ubuntu Software Center. Is there a way to transfer my purchase to the Desura system somehow? The one in the USC is old and I would like to have my games in Desura and, currently, there doesn't seem to be a way to add games that weren't downloaded via Desura - unless I'm wrong. Do I have to buy the game twice?
Unfortunately due to USC limitations there is no way to transfer the key for now.
BTW Oil Rush is updated to 0.90 in USC as well, check updates.
Just played the latest build. Lots more polish and a couple of really good maps. Thanks guys.
This game really nice. What do you think is it playable with an Intel HD3000 ?
We are working on improving Intel compatibility, but at the moment we recommend to stick to discrete NVIDIA/AMD cards.
If you guys manage to get this game to play on an Intel HD3000, you are coding Gods. :)