Post news Report RSS Of farming, spectacles and meta-shenanigans

Evening all. Here’s your Monday slice of blog love, but first a spot of housekeeping. The Indie Stone forums are in the process of switching hosts, so some users might experience unpleasant down-time over the next day or so. Don’t worry though, we still love you and are assured that all gremlins will be removed through the inevitable forward march of time.

Posted by on

That's the boring stuff out of the way. There's heaps of stuff to talk about this week - and there'll likely be a few extra videos we were hoping to share today appearing soon too. For the past few days Lemmy and Binky have been fiddling with the way our sprite models are (in their words) ‘enshrunkulated' - to make sure they're as crisp as we can muster when RC3 is finally unleashed. Unfortunately they take forever to export and get in the game, meaning we haven't been able to grab one of the planned videos today.

What we do have however (fanfare) is the first video appearance of Romain's farming system - which is now a fully operational part of the Zomboid mainframe. Some aspects of it are still WIP, and some text will change, but it looks a little something like this:

Romain explains: "In this video, you see only a few aspects of farming. We're starting with seven plants, three diseases and all my statistics and calculations are based on the climate of real world Muldraugh, Kentucky. Every plant has a health stat that determines your vegetable and seed harvest - if it's sunny it'll grow, but cold weather and over-watering will see it drop. The healthier your plants - the more your farming XP will rise, and then the more bounteous your future plants will be"

Other risks to your crop will be extreme temperatures, sowing seeds at the wrong time of year, idiot zombies trampling your fields or (of course) callous NPCs stealing your freshly grown produce. "I forgot to show off the fertilizer in the video" adds Romain. "And it's worth bearing in mind that in future we will be introducing gameplay like making compost, foraging wild berries and mushrooms and allowing friendly NPCs to look after your crops in your absence. I've also pretty much got tents and campfires integrated with the main game too."

Possibly the biggest notch we've carved into the RC3 bedpost this week, meanwhile, is the integration of nearby NPC behaviour with the statistical metagame that tracks them as they explore the wider map. Alongside map streaming (that made it necessary in the first place) this was one of the biggest jobs that needed doing for the update - and finally lets us tie a lot of the fun stuff we've been concocting together. Lemmy describes the system in detail on the forums, but we should have a video to show it all off in the not-to-distant future.

Mash and Binky, meanwhile, have continued beavering away on the new maps - with Binks also investing time into mixing things up in terms of zombie and NPC appearances. There's beards in there, spectacles and different haircuts - meaning that we've got more than 300,000 frames of animation floating around now. That decision to stop hand-drawing sprites seems to have been a good one!


There's other stuff to share, but it'll all be best explained with accompanying videos. So we'll be chiming in as and when they happen. Until then, fair Zomboidateers!

Comments
xFreefallx
xFreefallx

PZ is turning into the awesome Zombie survival game I was hoping it would be since last year :D
Go Indie Stone!

Reply Good karma Bad karma+9 votes
ImperialKaskins
ImperialKaskins

Farmville :D lol

The picture of the guy with the shorts looks quite weird with these pants. I maybe wrong.

Well looks good its like the Sims in Zombie Apocalypse.

Reply Good karma Bad karma+2 votes
myxale
myxale

This game is slowly becoming a Zomby-survival simulator!!

Kudos!

Reply Good karma Bad karma+3 votes
Wasserstern
Wasserstern

Cant wait for the update guys :)

Reply Good karma Bad karma+2 votes
LaserBurst
LaserBurst

(buried)

Best zombie survivor - http://thewarz.com/
(global improved DayZ mod)

Reply Good karma Bad karma-12 votes
captinjames
captinjames

no it project zomboid because made dayz idea (i think ) warz is war ink but were zombies survivals would play dayz all it bad then play warz that why play project zomboid (sorry for bad gammer)

Reply Good karma Bad karma-2 votes
LordVater
LordVater

when we gonna get the new alpha? With all the new inventory, menu etc...looks good but i like to play it!

Reply Good karma Bad karma0 votes
vol4ok
vol4ok

ENGLISH ************ DO YOU SPEAK IT ?

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Jancornee
Jancornee

i think its fun that they change the players and the zombies but please dont chage the gameworld i like the sprites!!!!!!!

Reply Good karma Bad karma+2 votes
Awsomedog120
Awsomedog120

Im with you i love the pixelated if i was able to make a mod i would keep the spirts how thay are :)

Reply Good karma Bad karma+1 vote
YuriIvanovx
YuriIvanovx

Yes! Project Zomboid taking the Zombie Genre to the next level!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Tags
Dev Diary
Browse
News
New
Post news
Report
Report
Share
Related Games
Project Zomboid
Project Zomboid Role Playing
Related Groups
The Indie Stone
The Indie Stone Developer & Publisher