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This is the October release for Iron Europe modification for Red Orchestra: Heroes of Stalingrad. It has been a slow month for presentation media but we made alot of general progress on the mod.

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Hello again,
In keeping the tradition of posting an update every month, I bring you the October Release. Unfortunately we don't have much to show you this month.

This doesn't mean that we're slacking off, it's just that the work we've been doing throughout September isn't exactly showcase material. We started redoing some normal maps for existing weapons, working on high poly character models, tweaking existing textures and models etc... I'll take this as an opportunity to tell you more about the mod and some of the things we plan to add, since we haven't really done that before. That in mind, we are planning a larger release next month so please stay tuned.

Weapons
The first thing I'd like to talk about are the weapons we plan to include. Most of the questions we get deal with weapons, 'will flamethrowers be in?' 'machine guns?' etc... I'm probably as disappointed as you when I have to tell you that no, flamethrowers will not make it in game for a few reasons (namely implementing them accurately). But I can give you a rundown of what weapons to expect for our first release, many you've seen some WIP shots of.

Allied
-SMLE Mk III
-Lewis Gun
-Vickers gun
-Webley Mk IV and VI

German
-Gewehr 98
-MG 08
-C96 Masuer

Grenades
-No. 1 Mark I
-Kugel 1913
-Jam Tin
-Cricket Ball
-Kugel 1915
-Mills Bomb
-Steihlhandgranate m1915

Melee Weapons
-Trench clubs
-Knife
-Entrenching Tools

Looking this over, it's not very exciting, but it's kind of interesting. Like we have a treasure trove of grenades, I don't think I've seen this many variations in an FPS before. And while it might seem redundant to some, it should give you an idea of the level of accuracy we want to implement. Hell, we have more types of grenades then we do maps.

Classes
We have many of the unit classes that you'd expect, Riflemen, Officer, Machine Gunner, and so on. But there's one class that I'm really looking forward to playing, and that's the Bomber class.

As the name implies, Bombers were used to clear trenches and dugouts. And playing as a Bomber, you get somewhere around 10 grenades, and your choice of a pistol or one of the numerous melee weapons.
Expect to see them in our 1915-1916 maps.

And to follow on from last month, we are showing off the finished BEF binoculars. This badboy will help you spot danger from a long way off.

User Posted Image

Thanks for reading guys and again, stay watching for the next release!

Comments
Torabi
Torabi

Wait, this doesn't make sence, this is a mod for a game that has yet to be released? Sure it's smart to work before the game's release since you have access to the original engine but I'm sure you are aware of the fact that their UT3 engine is diffirent from the original one.
I assume that you are going to release it as an UT3 mod for now just to get some feedback going?

Eitherway, it looks great.

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Bon.
Bon.

Im guessing they are creating all the content in advance ready to get it all in game. They might be able to start other things like the code then just modify it when they need to. I think the only thing limiting them at the moment is not having the game, other than that i think they can go ahead and get all the work done they can.

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ekoms
ekoms

Shadow will is right. Once the game comes out. We can just code all our stuff into it and be ready to go pretty quickly. Of course we may have some new game-types specific to a WWI setting, so it may still take some time after the game's release. Also, it doesnt matter that they use a modified version of UE3. It's still UE3.

Besides, we arent even close to having a beta, or even an alpha.

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