Patmos has made several new character concepts for the mod, check them out over in the media page. This month we also have two new members, the programmer EvilZeus and Ichi who is both modeller and mapper.
The team overall has been taking it easy, with many months before half-life 2 is released we don't need to rush this mods development. Given the maximum dimensions of the half-life 2 maps and the unit scale we will be using of 1 meter for 2 in-game units, the three planned corporate anarchy maps should each have over 8 kilometers of cityscape. To create these massive city maps, skyscrapers are being prefabricated using the hl1 engine, upon the release of hl2 we will hopefully have over 80 different skyscrapers to build the cities with.