Hi all!I just posted the prototype 6 of Fists of Fate.
Following is the list of updates to this version.
- New enemy “Murro” (Still incomplete)
- Better texture configuration for Box, floor and “fence”
- Play with different characters (only for me right now).
- New Air kick to Manuel (And minnor corrections in others animations)
- EnemyEmitter can emitt an array of actors.
- Actors do not latch on top of enemies (you can stop at the top of then)
- Resolved sprout box bug
- Initial Building under construction
- Temporary button to change camera projection
- Windows version now works with joysticks.
You can see the complete changelog in: Fistsoffate.nostaljia.eng.br.
Some screnshots:
I also published two executables for Windows (32 and 64).
A linux version will come out in a few days (when can make it work).
The Android version is running realy nice, but is only for me right now. At least for now.
I almost forgot, I published the "Incomplete Todo List".
Here is the link Fistsoffate.nostaljia.eng.br.
I few days I will post a new video too.
You can play and download the new prototype
here: Fistsoffate.nostaljia.eng.br.
Thanks for all people that are tracking the game!
Looking good! Can't wait for the Linux version.... be nice to get access to the Android version too please :)
Hi man! The linux version will possibly be released in this weekend.
I have a problem with Android version, I don't have the Unity3d license to publish the game. When the game is nearly done I will pay the $400 bucks that Unity company wants.
Their comment keep me motivated to continue with my work
Thanks a lot for you comment.
Nice work!
I already have this license alongside with iOS and I can help you with that if you would be willing to accept help from a fellow brazilian dev.
Bom te ver por aqui (good see you here !)
Keep working