New version is getting close. We have reworked the armor techs. This involved changing the tech layouts, how the models progress, and a general rebalance. One of the main changes was the way each new model level uses a prototype design tech to upgrade. The prototype tech requires at least 4 main techs to unlock. For armor this is chassis, engine, armor plate design, and the gun. By themselves none of these techs add any stats to the tank. So tech rushing your gun or armor plate will not now have any point. You need all those techs to unlock the new prototype tech which will then increase the tank stats. You will still have minor techs to customise and increase some stats of the tanks. Besides making tech rushing almost pointless this also means event OOB armor will now be more up to date and require less upgrading before going into battle. Good news for the Afrika Korps , and the various sea invasion OOBs.
We are doing the same system for infantry based units. The main aim no is to make this system easy to grasp and intuitive in the tech tabs.
Besides the changes to these techs there has been a lot of rebalancing and tweaks across the board. IC will in general be lower and possibly less efficient. Heavy IC is not available to build until a nation goes to war and the IC techs are slightly less productive.
Still got some play testing to go here, though in general having huge IC amounts will be a thing of the past. Along with this ship costs have been increased substantially and CAGs are back in vogue. A little faster to build and better anti ship capabilities.
Speaking of ships we have added new unique capital ship units for the majors. This means that the Bismarck now has its own unique ship counter and its own unique ship loss event. Lose the Bismarck and the Kriegsmarine morale will fall for a short time. We have also added a small event chain for the 2nd London Naval Treaty which mainly effects the Allies and their ship tech levels.
There has also been some substantial reworking of the AI LUA and its research. Also we have remade the BICE launcher to prevent save game compressions and currently working on adding the mod difficulty settings into the launcher itself.
Aiming for the 2nd week in October