ZombZ Update:
The goods:
In case you're wondering what the hell game this is? The best way I can describe it would be... Hotline Miami meets DayZ, or at least that's what local testers have called it. Some animation updates here, nothing drastic. Mostly I've been working on the multiplayer inventory system backend, and have now added controller support to the game for twin-stick awesomeness.
What's next?:
inventory Inventory INVENTORY! Should have some clips next week of items being picked up and used in the game world, some player death animations added, testing multiplayer mechanics, data saves, zombie types, etc etc etc...
Stay tuned for the kickstarter/greenlight push. I should have a nice fancy trailer for that coming up!
Thanks for following!
-c3sk
This game looks cool man, I'll follow et ans will try to ne patient until et comtes out :D
Glad you like it! Early access news will be announced in the next few weeks. :)