It's time again to update the fans of this mod about what has been going on with Clan Quest Mod, as well as with recent developments in the world of Vampire modding. I certainly wouldn't want anyone to think this mod is dead, in fact, it's far from it.
First of all, I wanted to let everyone know that there is indeed more new Clan Quest content coming in the next edition. In the last installment, there was a big push to integrate a lot of the other mods for Vampire into one package, and while that same vain is being followed by integrating some of the element of CompMod into Clan Quest Mod, there is some more truly new stuff as well. I've learned that people really prefer content which doesn't require a particular clan to play (making the title of this mod more and more of a misnomer!), so there is a new quest available to any clan.
In addition to the partial integration of Companion mod, and the new quest, this next edition also provides some alternatives to parts of the end game content which have traditionally been in contrast with the rest of the game, being solely focused on combat. Namely, an alternative solution to the Fu Syndicate has been implemented, and depending on how time lines work out, there may be an alternative solution to completing the dreaded warrens segment of the game – one of the most buggy and grueling part of the game experience.
And finally, the next edition will showcase a lighter side, and include some whimsical Easter eggs, and off-color cultural references!
But to underline all this new development, is big news in terms of modding Bloodlines: one dedicated programmer, fire64, has managed to create tools that allow for the creation of brand new maps for Bloodlines! One of the biggest barriers to modding this game has finally been torn down, and I am already working on plans with Wesp, the programmer of the Unofficial Patch, to fill out the library map that was missing from the original game. It appears as though the sky is now the limit, with modding Bloodlines, which is great news for fans of the game and this mod. Personally, I think it would be great to see a new zone all together. It would be exciting to build a world based on South Central LA, and incorporate a little 'Grand Theft Auto' into Bloodlines.
But, this of course opens the door to so much new potential that it is nearly overwhelming, which brings me to a question I wish to put forward to the fans of the mod: What would you rather see more of? More new quests, on par with what you've seen so far in CQM using the existing maps? Or would you prefer to see new maps, environments, that are initially a little less filled out than the rest of the game? The biggest expense to developing this mod is time, which is why updates are few and far between. Choosing, one or the other in this case doesn't exclude other options, but it does push them further back in the priority list, which is why I want to poll people to see what you all are interested in.
Please post in the comments, what you'd like to see the soonest!
Oh, and if you're not already following my YouTube channel. Check out the link below. I've posted a new video demonstrating the ability to make new maps – and great potential of things to come!