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Hey, congrats for CQM, it's an amazing piece of work.
I have a couple of questions about Diablerie (4.1 version)
1) If I fail to convince a diablerised character, can I try back later or once it's no, it's always no?
2) If I have the same rating of the diablerised victim in a given ability, do I get the bonus dot?
For example, say I have scholarship 3 and my victim has scholarship 3, do I get the bonus or does it count as if he/she had a higher rating so I get nothing?
Thanks in advance
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----------mild spoiler ahead---------------
Hm. Found one little gameplay inconsistency. I'm in the abandoned Hospital. Don't know if it's this mod's doing, but for some friggin' reason, I lose humanity point when I tell a reporter to flee from the town instead of sending him to Pisha (God I hate that bitch). Why? I saved him. Wouldn't it be more logical if I lost Masquerade point? Even Pisha, while being all disappointed, pointed that out.
So, maybe in later patches you could tweak the outcome of this quest? Please. :-)
Or, maybe, could you at least tell me what file should I tweak to swap "lost humanity point" with "lost Masquerade point" for failing this little quest?
hey im having problems installing the Clan Quest mod. cause i send the install path to the Vampire section on VTMB as it said to do so. and i tend to use the unofficial 10.0 patch do i need to use the 9.2 patch? or ccan i skip that part of the thing to load in. ccause i even do the command prompt to do -game (Foldername) and it still runs only the normal game mod loader version wich i dont understand cause its not giving the Menu change to Clan Quest mod as its supposed to. and i use the GOG Galaxy version of the game
Hello, we are a happy couple devoting every single night of our holidays to the Antitribu mod. We are playing as an Old Clan Tzimisce female character, and we just can't figure out how to access the "roof over the trailer near the old hospital" downtown, where the sniper rifle needed to complete the "professional killer" quest is.
Since we haven't been able to jump up to the rooftop, we figured maybe we had to blow the rooftop down to us, nevertheless, we haven't been able to get Mercurio, Fat Larry or Trip to sell us any explosives. Does that option become available later in the game?
Since the "professional Killer" is the first quest given by Albrecht downtown it's very important for our character's "career", (she should prove her allegiance to her clan through it) Give us a hand, please?
Burge is Clan Quest Mod compatible with 9.6 unofficial patch? they added some cool stuff since 9.2
Hey, sup? I'm making another comment after a while. I noticed what seems to be a bug in 3.1 version while playing Malkavian - I have Dementation 4 but my discipline are only Insight and Hysteria. Know what may have caused this? Also..any idea how to change some audio files..? I don't like the Hollywood theme..I'd like to use some of the Rik Scaffer's unused tracks for the game. Lastly..when's the next update coming out? I'd be willing to help with anything you need; Let me know.
Keep up the good work bro!
The disciplines are fine. The problem is that they dont appear on the list when you use your mouse wheel. But you can still use them if you set them on the hot keys menu (i think it was letter k? cant remember)
A little late, but.. better than nothing, right?
Actually, never mind me.
"Pietroschek Dec 2 2015
There is a key to assign which disciplines show-up. Like our elders said 'Read the wonderFul Manual aka RTFM'."
Hey, I love the mod, but Im having some issues with disciplines. I have a Tremere and the 2nd and 3rd level of Domination isn't apearing in my disciplines although I bought them. Same thing happens with 5th of Thaumaturgy.
Tremere has the weakest dominate ability out of the three in the game ventrue has the strongest, then malk, then tremere
There is a key to assign which disciplines show-up. Like our elders said 'Read the wonderFul Manual aka RTFM'.
Anyway, great job, I really like it
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