We've got some new pics for you:
Hubah'Tak:
Dark dwarf:
Higher resolution:
Unreality.de
Unreality.de
Besides that, 3 new members have joined our team:
- Carone
- taff
[*]Nacho
We've got some new pics for you: Hubah'Tak: Dark dwarf: Higher resolution: Besides that, 3 new members have joined our team: Carone taff Nacho
Posted by Giggsy on
We've got some new pics for you:
Hubah'Tak:
Dark dwarf:
Higher resolution:
Unreality.de
Unreality.de
Besides that, 3 new members have joined our team:
[*]Nacho
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Doesn't unreal allow high poly counts? Ya really oughta get rid of that front seam on the arms. I do not see the dwarf. I look directly at those sharp lines looking at me.
I believe that you won't see the edges because of the mesh-smoothing from ut.
The models we make are much more highpoly than the original ut models.... we can't use more!
Otherwise they can just smooth the model with max or ms3d.
Really strange Dwarf... it looks like a can of beans?