Post news RSS New Overgrowth video devlog

New features including night levels, material sliding sounds, script control of ragdoll animation, and many more.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- New sounds for weapon impacts and weapon air movement
- Material sliding sounds
- Added milky way sky
- Added low-light vision shader
- Levels can have specific post shaders (e.g. low-light shader for night level)
- Script control of ragdoll animation
- Blender weapon animation exports only if weapon layer visible
- Saving and loading item objects
- New block sound and some new hit sounds
- Fixed crash with non-trimesh swept collisions
- Fixed horizon band color problem
- New OG icon
- Simplified spawner code

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Comments
Hoizen
Hoizen

The 113 Alpha changes video gave me a nice chuckle. XD

Really impressive work guys.

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Halfmoon
Halfmoon

Guys how to use Windows patch 113?

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Halfmoon
Halfmoon

Nvm I got it.

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Methis
Methis

Neat :)
BUT. Unless it's a solid (i.e. rock) surface, metal weapons are not going to make a very metal-y sound, just a kind of thud..
Also, no shadow blending...? :| (weapon shadow darkens character shadow where they overlap)

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FlyingGhoul
FlyingGhoul

weapons sounds are only WiP as it was siad in video

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FredDurscht
FredDurscht

BUT still very nice:D

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xalener
xalener

Metal sounds better.

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FlyingGhoul
FlyingGhoul

that warhammer throw was very nice :)

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ANtY93
ANtY93

Wow, these weapons dropping sounds are really bad for this surface. You can use them on sidewalk or sth, but not on this ground.

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Torabi
Torabi

Do you even know how to listen?

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Maxen1416
Maxen1416

i loved the part, "makes him kind of, Flop over like a fish" *flop* xD

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Kamikazi[Uk]
Kamikazi[Uk]

Lol those new ragdoll effects are wickid. I gonna get this next alpha video i think :P.

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SIGILL
SIGILL

"And here is his walk animation" *mid-air walks, then faceplants* :D Awesome.

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9heads
9heads

Very nice engine.

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h4ngman
h4ngman

Woah, the ragdolled' animations are awesome. This is most DEFINATELY
the effect you need if a character dies from sudden cerebral damage.

Imagine a decapitated body still jerking his feet, muscels strained
in random spasms from the intense shock to his nervous system.

This would be a degree of realism no game has

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garrettcolas
garrettcolas

I love your updates so much. Please, keep doing an amazing job.

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aidas2
aidas2

Rabbit Seizures at 2:00! Everything looks so awesome!

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Martini-562
Martini-562

I lolled at the active ragdolls, those should be kept in the final product, as an easteregg maybe.

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klj
klj

Hmm... finally preordered to try the alpha in Linux... seems that was a dumb move.

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fier_
fier_

Glad to see physics based animations from someone finally. Keep up the good work!

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Paxton
Paxton

ZOOSH!

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Pyroguy
Pyroguy

Wow, the night sky was spectacular. I am looking forward to just exploring the vistas in the game. Please work on weather, sun, and cloud effects.

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Warrow
Warrow

Is there any possibility to buy this game with a Credit Card? I personally dislike, and don't want to use Paypal, and I'm sure there's others who think the same.

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jeffr Author
jeffr

Amazon and Google Checkout both accept nearly all credit cards.

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Warrow
Warrow

Thank you kindly... This would be my first game purchase online, other then Steam.

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Warrow
Warrow

Hey, I Pre-Purchased Overgrowth. How do I find my alpha key so I can try the alpha? :(

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vessedeloup
vessedeloup

Nice job with the active ragdolls, this may just make the eternal "you should use Euphoria" crew shut up for a while.

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hogan_skoll
hogan_skoll

Those active ragdolls should allow double KO's :)

Those sliding sounds should have dust (i bet you're allready on this)

I've been following this for ages, i think its time i buy it lol - you should make it scripting/coding low - cause i'm a bit of a retard but i like to model and mod --

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vessedeloup
vessedeloup

Also the night level looks reeeeally good.

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