Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Each AI keeps track of what it knows about each character
- AI characters look at allies occasionally
- Idle characters walk backwards when they are crowded
- Combat song initiates when player character sees pursuing enemy
- Sad song initiates when player is defeated
- Initial plant rustling effect when characters collide
- Testing combat stance for dog knife
- Recreated challenge level 1 from Lugaru
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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Congrats on player's choice upcoming game of the year 2001 :)
What's life like in the past?
As always usually better than today. (Not really the case :D) Heh 2011 sorry for typo.
When I think about it, this game acutally is so damn violent :D
good... ;)
two words: bunny dismemberment :)
the updates rock guys, keep it up!
o_O
Really, it's looking like real life and so o_O about those unreal rabbits which are looking like real (did you understood? xD). This game has unreal real detailed graphics and physics + unreal idea so it's going to blow up some heads after relase.
0_0
Nice changes! I like that enemies who sneak up on you don't trigger the combat music.
BUSHES. Finally, a game with realistic bushes. How I hated waddling through shrubs in CoD and just going straight through them, especially in the stealth missions in MW and MW2. Props.
epic slow-mo kill
Reminds me of Skyrim. =D
How?
hurr der be sum snow
Love the plant movement you've created so far.
Wow, I´m glad you are retaking ideas from Lugaru. o3o
Nice advances, I loved the idea of movement in bushes, will be good idea create an AI for the characters make ambushes and depending of the race/animal, it will be different form for steal and maybe detect it.
Also, the music is nice, but I feel in my opinion do not sounds very epic or, how to explain? "strong" like Lugaru, you can feel the adrenaline when you listen the music and start the fight. Maybe for different characters and/or bosses the music will change, or not?
And a last point, why not add Jackalopes? Something like a kind of "legendary" warrior or something like, you know, since the ambient is perfect for make legends and heroes and only the model need antlers... Will be cool. :3
Congrats for the team of Overgrowth, I hope this proyect still upgrading and working, I am following like many people this amazing and unique videogame. (^u^)
starting to take shape guys :D nice update, cool to see more and more progress :) keep up the good work and happy christmas!
Since you guys are doing all this to make bushes and tree leaves resistant to player movement and ragdolls, would they be able to dampen fatal falls to slightly damaging too?
I still kinda think the music should be a lot more percussion based and much less melodic, but that's up to ya'll srs.
Inspiring progress as always. The idea of the cues and hit detection on the plantation is fantastic. Recreating the Lugaru levels sounds like a real treat to indulge in. Look forward to the next update!