Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Scripts can read string params as float or int
- Characters can have parameters
- Added some character parameters: aggression, block skill, block followup, damage resistance, attack speed and movement speed
- Character scripts can control animation speed
- Web views consume keyboard events if they have keyboard focus, e.g. typing WASD into a text field doesn't cause the camera to move
- Enemy AI directly queries the animation for appropriate block timing
- Enemies avoid each other more effectively
- More efficient dynamic shadow decals, using the base model vbo instead of constructing a new cropped vertex array
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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<3 Emergent complex behaviour from "simple" rules.
Nice to see it can handle more AIs without chocking.
Does the parameters window support colour picking for colourizing assets?
<quote><3 Emergent complex behaviour from "simple" rules.</quote>
OH GOD ITS SKYNET ALL OVER AGAIN... lol
Looking awesome as always guys, glad to see some gameplay work being done.
Emergent complex behavior from simple rules is my favorite kind of complex behavior.
Thats looks wicked
Nice, But they Were ******* your *** up at the End.
Bunny Rage! lmao
Revenge of the Rabbits
1:34 LOLED
Truly amazing
Does the engine support 2D or 2.5D as well?
Fantastic! I kinda wish Minecraft had tools like these for building adventure maps...
I kind of wish Minecraft didn't exist.
The pathfinding, team work and AI of the bunnies is amazing! OwO
Keep it. :D
Ah... also, will be cool add an effect of "rage" for increase temporally the toughness and streght of the rabbit (for example make the effect of adrenaline when many bunnies are attacking, it will be really nice!)
Keep em coming!
but make a proper auto updater already =/