Post news RSS New Overgrowth a146 video devlog

New features including blood dries/absorbs over time, enemies randomly vary attack direction, weapon animation retargeting, weapon block animations, sword and spear can block each other, spark effect for weapon blocks, and new weapon block sounds.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Testing no slow-motion
- Blood dries/absorbs over time
- Level end dialog distinguishes between victory and defeat
- Enemies randomly vary attack direction
- Weapon animation retargeting
- Weapon block animations
- Sword and spear can block each other
- Spark effect for weapon blocks
- New weapon block sounds
- Fixed problem with deleting equipped weapons
- Fixed level switch issues with imposters, sounds and fps label
- Cannot group item, character or waypoints
- Possible fix for enemies falling through ground
- Faster script function calls
- Character animation freq shifts based on distance and number of characters

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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Andinout - - 134 comments

Why not make it so the player can choose if they want slow-motion or not? In the config/options. To me it looks better with it off.

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The_Silver - - 1,221 comments

Agree, lot of other games have a "slow-mo" on/off toggle in the options, why not Overgrowth?

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Darthlex - - 1,050 comments

You are already able to toggle this in the script - Which is directly implemented in the editor.

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Flash112 - - 1,218 comments

yeeew, blood sprinkles!! but awesome! xD keep it up guys!

Reply Good karma Bad karma+6 votes
kazumo - - 1,174 comments

The Slow-Mo is ok, but really repetitive, you need to get rid of that, I would like to have slow motion in the final game.

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oiramsenun - - 11 comments

why not a feature to use slo-mo in game while spending an "energy bar" or something like that?

btw, is this game going to be sold in physical copies? sadly my net connection isnĀ“t to good for downloads.

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TrooperHUN - - 57 comments

I think slow-mo should depend on the difficulty settings. In easy the current system, in normal only slow-mo while dodging, in hard no slow-mo at all.

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tekkenboy - - 50 comments

Wow uber realistic blood it.

Reply Good karma Bad karma+1 vote
Brotherblaze - - 101 comments

I agree with TrooperHUN. Wicked stuff btw

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