Post news RSS New Overgrowth a138 video devlog

Check out the latest devlog video to see David's new features including weapon pick-up animation and initial detail object support.

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Undefined config files filled from defaults.txt (fixes missing weapon keys)
- Weapon pick-up animation
- Fixed crash when jamming on grab/release keys
- Cleaned up animation export script
- Starting on detail objects

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

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PhuckKnuckle - - 45 comments

Hah. I quite like what you have going with detail objects. Great job as always. :D

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ponpat - - 129 comments

I love it if you show the more technical parts of a new alpha like this week... the last weeks, even with a nice progression, had not such a nice video imo. Some people might not care that much bout the technical parts but for me the mainreason for reading your blog and showing you videos were how you show things I would never be able to expire but I also was able to understand the basics and the reasons for it :) Hope your next alpha-videos would be a bit more like this one again ;)

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kazumo - - 1,174 comments


I'll spam you until you will answer at my question...:
Where Can I found something like a benchmark for the game? I would like to buy the game, but I don't know if it will work on my PC :(

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MarcusM - - 158 comments

No matter how long you spam, you won't be able to try out the game unless you preorder.

The game is still in alpa (not beta!) so the Wolfire Team would have no interest in releasing a public demo/benchmark, since it could be full of errors. That wouldn't be a good start, aye?

If you want to try the game, preorder it and support the 4 fella's that are doing the hard work.
If you can't play it due to some compatibility issues, think of it as a donation and report the error to the developers.

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xalener - - 1,605 comments

Plus, the game has so long to go, there's no telling what the requirements for the final product would be.

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Jokerme - - 1,170 comments

I'd suggest something like Source Engine uses. Scripting detail models to textures sounds like a good idea to me.

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AzureCrow - - 33 comments

why can't professional game industries do it like this lol.

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hannibaldinski - - 107 comments

Agree. Especially gameplay wise. So we know WHY they choose for something that effects gameplay.

Example: BF3, Dice said: "play the game your way" but you can't destroy everything because of gameplay...

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Hell_Diguner - - 3,645 comments

Yes, I would like to know how they decided total access and destruction wasn't good for gameplay. Their destruction engine may be more advanced under the hood, but I still think it's a downgrade from being able to walk inside any building, and bring any structure down... and I don't want to hear some BS about _needing_ to do it for the multiplayer or singleplayer. Dice has already proven that they can make both where nearly all buildings can be destroyed.

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feather240 - - 59 comments

Meh, I think less destruction is better, but that might be nostalgia.

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hannibaldinski - - 107 comments

It was just an example. I can come up with some reasons why they shouldn't make everything destructible. What about sniping with tanks across the map? :P

It's just I like the way Wolfire keeps us up to date and show how and why they do stuff. Don't stop! :P

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Kamikazi[Uk] - - 1,412 comments

Very intresting again :D. Always love watching these videos as it always inspires me to do better at my projects :D. Also gives me loads of ideas for my game engine and stuff :D.

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9heads - - 247 comments


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Domo01 - - 450 comments

Watching this makes me wanna go out and rob a bank so I can buy this :D

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Dr.Worm - - 181 comments

I know i say this every week but You're a ******* programming GOD! At least in my eyes you are.

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ZiZaNie - - 105 comments

If someday it's available on Steam, I'm getting this no matter how.

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xhunterko - - 41 comments

Nothing wrong with the good old grid. :)

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DillonBarba - - 74 comments

God i want to hear David and John Carmack have a discussion about coding.

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MarcusM - - 158 comments

+1. That would be very interesting!

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Darthlex - - 1,050 comments


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Alex-a12 - - 116 comments

You guys... are... good!
seriously keep it up, I love to watch these dev logs!

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Atlasfield - - 1,125 comments

All looks really nice *o*, only I have a question, the grass will affect the gameplay? it will has animation? I ask because this will be a little heavy for some computers.

Whatever, keep the work, is looking good... I was wondered what other thing you will incluye?

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hannibaldinski - - 107 comments

Rabbits like grass? xD

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Atlasfield - - 1,125 comments

Lol!! it will be a nice easter eggs add a place with a full land of carrots! sounds like "little bunnies playing with dogs and eating carrots in the meadow... o3o"

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