Post news RSS New Menu design and testing for Android

Learning from beta, creation of custom build tools and preparation for launching on Android.

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Hi everyone,

during the past two weeks mainly two things happened: Public beta of Episode 1 is out and test results are interpreted and included in bugfixes. Secondly further minor improvements of the whole application are made in preparation for having a solid base for upcoming production of Episode 2.

With a view to an Android version of the game our production pipeline was enhanced with a custom build tool that provides a visual, tree-based interface for creating various build actions like compiling, merging files and creating output bundles. More about this may follow in a separate making-of-post in future.

An approach to increase the performance of the pixelation algorithms turned out to be a fail due to a couple of side effects that relativate the earnings of rendering speedups. Therefore rendering stays as it is for now.

Additionally a new menu design is under construction for clearer design which is meant to be more genre specific.

More on Update #7 here.

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