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When I've annoucement new version of mod, I've knew that I'm made a big progress as for one-man-work ;) but I've also knew that alone I'm not going to do such big mod as smod:t for instance. But that changed! MitchellS Decide to help me. he's way more experienced in smod and source modding, so I'm sure, He's work will help mod a LOT.

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When I've annoucement new version of mod, I've knew that I'm made a big progress as for one-man-work ;) but I've also knew that alone I'm not going to do such big mod as smod:t for instance. But that changed! MitchellS (https://www.moddb.com/members/mitchells) Decide to help me. he's way more experienced in smod and source modding, so I'm sure, He's work will help mod a LOT.

You might know him from Nazi Zombies Portable, The Vague, or Smod Replay. It might look silly that I annouce new member with a news, but as I'm claim at the begging of the mod, It's my first mod ever, so I'm very excited to see this mod riseing as a pretty good and proffesional mod.

Sadly, there are bad news too. It seems that Valve going to update every css map to source engine 2009 version, and they will not be compatible with smod redux:css mod, which is de facto old 2006 source version.

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MitchellS
MitchellS - - 1,181 comments

;)

Ill get to work on this tomorrow.

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MitchellS
MitchellS - - 1,181 comments

Btw, couldn't you just keep the old maps and put their bsps in instead of taking the maps from the map update, or that might not work.

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MaxG3D Author
MaxG3D - - 209 comments

Some maps are already updated, I'm think that they just should be disabled in mod. Most smod mods use hl2 campain only.

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