Post news Report RSS New Interview, and ingame car shot!

We have a new interview online over at Kaos Contingency. In it, project leader Domipheus outlines the inspiration for the mod, the design path we have chosen to follow, and the general game concept. In addition to this, I am extremely pleased to release the first in-game render of GW's vehicle.

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We have a new interview online over at Kaos Contingency. In it, project leader Domipheus outlines the inspiration for the mod, the design path we have chosen to follow, and the general game concept.

In addition to this, I am extremely pleased to release the first in-game render of GW's vehicle. He has done a terrific job, both modelling and creating the skin texture. Whilst the high-poly version, posted earlier, has a triangle count of 1.64 million, the following screenshot utilizes only 6,033. The diffuse and normal map, for those interested, are both 1024x1024 in size. It is rendered in Quake 4, while we await the Quake Wars SDK. All credits to GW, I am sure you will agree it is amazing work!

GW's Unnamed vehicle in-game
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dinky
dinky - - 146 comments

Very nicely done!!! Keep it up; can't wait for this mod!

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Thestjester
Thestjester - - 252 comments

yowzas, if you can keep this kinda quality throughout the course of development...

+1 in my book, show more!

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Hunt77
Hunt77 - - 240 comments

wow! Freaken nice! Almost so I cant belive it's for a mod and not a retail game.

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Aeneas2020
Aeneas2020 - - 922 comments

congrats looks v nice

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