Post news RSS New features in Evolution II

Realistic weapons added: MK23 offensive handgun, SPAS-12 semi-auto shotgun and MP5SD suppressed submachine gun. Weapon recoil system, based on weapon motion data. Weapon accuracy is affected by recoil, player movement, stance and health. Flexible reloading system, press fire or the use key to reload,

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  • Realistic weapons added: MK23 offensive handgun, SPAS-12 semi-auto shotgun and MP5SD suppressed submachine gun.
  • Weapon recoil system, based on weapon motion data.
  • Weapon accuracy is affected by recoil, player movement, stance and health.
  • Flexible reloading system, press fire or the use key to reload, hold the fire key to cancel reloading.
  • Procedural firing animations, every shot fired recoils a bit differently every time.
  • Bullets can ricochet off some surfaces.
  • The updated Extermination gametype uses only realistic weapons, the old one with UT2004 weapons is now called Arcade.
  • Dynamic Extermination timelimit: the number specifies number of seconds for each dino on map instead of absolute number of minutes.
  • Various bug fixes and tweaks.
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