Post news Report RSS New character system

I have spent the past few weeks not on maps, but on a new character system. I felt that with the previous I was limiting my self on what I could do with the environment interactively. So here is what I created. I made a first person system with the capabilities with running, and crouching providing new and different way physics to make it seem more of a realistic head turn feel. I made it as a feel I would enjoy playing in. Sensitivity was a big complaint, so it has been taken down about 75%.

Posted by on

I have spent the past few weeks not on maps, but on a new character system. I felt that with the previous I was limiting my self on what I could do with the environment interactively. So here is what I created. I made a first person system with the capabilities with running, and crouching providing new and different way physics to make it seem more of a realistic head turn feel. I made it as a feel I would enjoy playing in. Sensitivity was a big complaint, so it has been taken down about 75%. (as needed) Footstep sounds have been added as well. The biggest 2 things are that ladder systems are now a go. So it makes the environment more alive, and you feel as a player that you have more options, and more to contribute to the world, and what is being triggered in it. The grand tomally, is I have been studying rigbodies, and interactions of objects like crates. So now on this player you can push, and soon grab objects and move them around. This seems little but I put a lot of effort into it, and it will increase your interactions, and love for the world you will be exploring. I can also say I am working on the next map in the game, not giving away spoilers, but it will have over a combination of 40 different paths to take to get the most non linear ending for the game. The different paths will effect were you end up, and what ending you will get. I hope you enjoyed the update I hope to get more to you, and until then thank you for the support, and I hope you stick with me.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: