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It's been a long time since an update so I figured I'd fill in some of the things I've been working on these past few months. I've been working with and helping to create Unity Sprites and Bones, a free open source 2D skeletal animation tool for Unity to help in recreating the animations for the characters to make them a lot smoother. It has been a lot of work put into the tool and the animations, but I am not ready to show them in game yet, so consider these a work in progress.

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It's been a long time since an update so I figured I'd fill in some of the things I've been working on these past few months. I've been working with and helping to create Unity Sprites and Bones, a free open source 2D skeletal animation tool for Unity to help in recreating the animations for the characters to make them a lot smoother. The changes I have made to the tool I've put up for everyone to use on Github and it is here Github.com if you want to check it out. It has been a lot of work put into the tool and the animations, but I am not ready to show them in game yet, so consider these a work in progress. I'm making sure everything is polished looking and ready for a beta release, so you will see more animation work and hopefully a new updated build release soon. Hope everyone has a safe and Happy Halloween! Help out and
pre-order or donate today at, Lonewolfgame.com or at Play-em.com, to get the latest build. More to come soon!

Comments
FSudolArtGames
FSudolArtGames

Looks awesome. Post apocalyptic street fighter; cool! Nice character design and animation too.

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playemgames Author
playemgames

Thanks!

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Sph!nx
Sph!nx

Looks good but the 'slow walk' animation has stiff feet, imho. Normal walk shows it's toes moving. The 'slow walk'/sneak animation should have that too, I think.

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playemgames Author
playemgames

Still WIP, fiddling with the IK system, doesn't seem to like the way I adjust the toes on the right foot in that one. I may just end up deforming them to make them move the right way.

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Sph!nx
Sph!nx

Good luck ;-) Looking forward to see what you'll make of it.

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