Post news RSS MW4 Remastered beta mod got released!!

I'm returning to moddb because I got banned from discord recently I will be hosting my files here thanks everyone for all your support in the past 6 years of this wonderful game

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I'm returning to moddb because I got banned from discord recently I will be hosting my files here thanks everyone for all your support in the past 6 years of this wonderful game.

Mod files & updates:
First release Beta Version: 1.1b
Location "MW4etcetc/Resource folder" Drive.google.com
Drive.google.com
Drive.google.com
Location "YourMW4folder/Content/Textures"
Drive.google.com
Just extract it directly to your MW4 Folder
Drive.google.com
Drive.google.com
Update 1.1.3b:
Location "MW4etcetc/Resource folder" Drive.google.com Drive.google.com
Change log:
1. Restored the old Bushwacker&Hellhound walking animation because of some graphical problems (will be restored in the future)
2. Cameos got renamed to fit the current ones (I'm not the best at naming lol
3. New cameo "WarPaint" 4. RAC Sounds restored

Community update 1.4.0
Location "MW4etcetc/Resource folder"
Drive.google.com

Comments
Guest
Guest

Hi
I've been really enjoying this mod, I'm using the 1.4.0 version
It looks amazing and feels great to play, and I love the new graphics and effects
However there was one thing I was not sure about - some of the new sounds. Most of the weapon sounds are awesome, have a great punch to them and really feel stronger and more satisfying to use. What I wanted to ask about were the volume normalization of non-combat sounds. For example in the menu, the mouse-over a button sound, the launch mission sound are both very loud compared to the rest of the game sound effects. In-game, the sound effect for when you twist your torso all the way to one side is very loud, much louder than other game sound effects and other torso twist. I was wondering if this is intentional or will be addressed in a later version that is not a beta :)

Anyways great work and I love it; just wish I could lower the volume of some of the sounds or restore the original. Re-learning the new ones has been a bit of a muscle memory moment (like the new target enemy sound, when I'm so used to that sound being used for radar); Also the new missile lock sound / voice over is pretty cool "Fire..." but I think having a voiceover on that is kind of clunky because the computer might already be talking - such as if you have reached a critical heat level, or are overriding a shutdown. So you have the computer voice talking over itself with these two lines of dialogue if you get a missile lock while doing something else that would normally be narrated.

Regardless it's fantastic, 10/10. Thank you and everyone involved.

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Cyber_Lord Author
Cyber_Lord

I'm listening load and clear and I will address the requested changes for the next update thanks for your honest review

Reply Good karma+1 vote
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