Post news Report RSS Mvpb Alpha 2.5 and 3.0 Updates

Well guyz yesterday we released our second internal alpha 2.0 and it was for the most part a sucess we are playing online and we have some nice new features and models, that we didnt gave in 1.0 like we added a Spyder Tl Plus, its now team deathmatch, we added new splats, scaled the markers, 3 maps,

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Well guyz yesterday we released our second internal alpha 2.0 and it was for the most part a sucess we are playing online and we have some nice new features and models, that we didnt gave in 1.0 like we added a Spyder Tl Plus, its now team deathmatch, we added new splats, scaled the markers, 3 maps, and we fixed up some old bugs. The internal was pretty much a good turnout we had a sucessful night playing each other online where I put total ownage on AznYoshi =P. So after playing we found these bugs the splats dont work for everyone, everyone cant see paintballs, the moutains map had some problems and the semi auto and pump marker was auto ;) these have all been fixed for our newest alpha that we are releasing internally today alpha 2.5 its just a quick alpha to fix some bugs. Anywayz here are some screenshots of alpha 2.0 and yes we are aware we need hoppers on the markers ;)
Screenshot1 Screenshot2
Screenshot2
Ok guyz we figured it was time to get the fans involved. If you have any sounds, maps, models, or ANYTHING you wanna submit to see if we can use it in our next alpha and if it works out then eventually beta 1.0, If you have anything send it to Here
and can test it check it out and even through it in our next alpha 3.0 ;) For models please submit 2 screenshots and the .mdl and .3ds all in a zip. For sounds send a readme or just let me know what marker it is and we can clean it up. For maps send 2 screenshots and any static meshes and files needed to play it in a zip. On other notes here are our plans for alpha 3.0. To get hoppers and air on our markers, and include a static mesh of each marker, to get 2 more maps imported, to get some paintballs sounds imported, to import our sexy chracter model Keely which u can see really soon. ;) also maybe to import another marker or so AND last to try and get our new hud in either 3.0 or 4.0 :) U can see the hud design Here

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