In celebration of the move to the UDK Project: White is going through some rejuvenation. All of the content has been moved over to a subdomain of Gneu.org, white.gneu.org, where you can find all further information. This website is going to be shut down in a couple months to help streamline some of the internal information and data, as well as lighten the development load. As for progress, Project: White is still moving and moving along pretty quickly for that matter:
![Sussman Groundwork Sussman Groundwork](https://white.gneu.org/blog/wp-content/uploads/2010/12/UDK-2010-11-13-21-37-35-19.jpg)
![Sussman Groundwork 1 Sussman Groundwork 1](https://white.gneu.org/blog/wp-content/uploads/2010/12/UDK-2010-11-13-21-22-55-93.jpg)
- UI Updates and optimizations in displaying information properly for the new game modes
- I have delved into the Modeling realm to try to help minimize the stress felt on that end of the world. Maya is a beautiful program
- We have 2 new demo maps, one for Push and one for Territorial gameplay. Both are internal, and feature a few of our own assets
- 2 other maps are in the pipeline
- Sussman – An industrial map revolving around a factory
- Currie – Inside the catacombs of a city, tight quarters and battles.
Life is a bottle neck
- Code wise I have begun work on the intro sequence, with some results that will be demoed once I get things fleshed out
- Fleshed out the details of the intro sequence as well as BioMega, changing the scope and direction a bit, but not enough to cause life to be too difficult
![Push & Territorial Demo Push & Territorial Demo](https://media.moddb.com/images/articles/1/73/72625/auto/UDK-2010-12-14-23-11-38-40.jpg)
I have the next month and a half off of school so development will likely pick up considerably. I wish you all well, adieu. More information is always available on the website.