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A preview into Severed World's AI. Ten different monsters that you'll encounter!

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Our main goal for all monsters is to be unique, with each one ideally having at least one special attack or some kind of quirky mechanic that sets them apart from others. We're trying to give them an aracade sort of feel where timing is a big part of PvE. Damage will be harsh if you don't move well, and it can be especially difficult in dungeon stages where there's a good dozen or more enemies. Anyway! Here's ten different critters (and a chicken)...

If you hit the chicken enough, something special happens... a whole bunch of them are summoned down on you, attacking after being scaled to your level. They'll ignore all other potential targets and chase the perpetrator - they're fast, too! (Brownie points if you recognize the reference!)

The big boar will do two things: if up close, it'll bite at you and deal heavy damage. Once you create some distance, though, it'll initiate a fast paced charge that has an AoE range of 3x3. If it hits into an object along the way, it'll be stunned and vulnerable. This monster is one of many 'elite' types that are tanky and take a while to grind down, as well as heavy hitting to fit.

The bomb is a Final Fantasy reference, as you may be aware! It's a monster that'll slowly kite away from the player while launching out fireballs, but if its health reaches below 20%? A self-destruct will be triggered where it zaps to the player at high speed and explodes. This one is difficult to avoid, so keep a careful eye on its healthbar! We may expand in the future with different bomb variants, like an ice bomb that fires a slowing projectile, for example.

The spider golem is a high stamina, slow moving monster, that chases the player and attacks them by jumping. It also fires close-ranged red lazors when nearby. Another monster that may see fleshing out with new types, mostly in the area of projectile effects.

The bucket knight cannot be attacked from the front, with its heavy shield protecting it. If you attack it directly, all damage is negated. You have to move around and try to hit it on its side or back.

Spiders! These are basic critters that fall from cave ceilings and the like. They deal high damage if they land on you.

The ghostie is a tricky monster that constantly disappears after dashing out at you, leaving only a short amount of space where you can take its health down.

The man-eater is one of my favourites. If you're in an area where it spawns, it'll dig under the ground and pop up beneath you, dealing high damage. It'll then continue to follow the player while moving underground.

Green snakes love to jump about. They'll coil back and then dart forward two seconds later, with a range of 3 tiles. They have a chance to poison the player on hit!

Leeches will slowly crawl to the player. Once nearby, they'll jump at you and attempt to latch on. You can intercept their jump by dealing a bit of damage to them during the leap, or you can avoid its range, which'll cancel the leech out and force them to pause once their jump is on cooldown. Once stuck onto you, though, they'll slow your movements down and slowly drain your health! You have to fend them off by tapping the basic melee attack and they'll eventually fall off.


Pixel art is really good. Are the GIFs in real time? It almost feels like its too fast.

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chance_a Author

Thank you!

The .gifs are naturally more choppier than what you'd see in-game, but I do agree that things might need some slowing down... We'll tinker.

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Great stuff man - love the look and where it seems to be going. Keep on keeping on!!


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I agree - your art looks stellar! Great animations and coloring. Especially love the effects when the big boar is bowled over.

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