Post news RSS Metal Beta 2 released!

I released it, just like I said I would! I am pretty proud that I made my deadline. Anyway, here's a quick overview of what's in it: *New Map - The new map is "Jungle CTF." Two forts, and a jungle between them. It was my first attempt at making a jungle, and I would say it didn't

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I released it, just like I said I would! I am pretty proud that I made my deadline.

Anyway, here's a quick overview of what's in it:

*New Map - The new map is "Jungle CTF." Two forts, and a jungle between them. It was my first attempt at making a jungle, and I would say it didn't come out too bad, although, it probably could be improved.

*A few tweaks to the previous Metal: Tower 1 (mtltr1) map. Mostly, I changed the gametype on that map to Offensive-Defensive CTF, which is pretty much what the gametype was supposed to be anyway.

*Adjusted the size of the magazine and casing models that dropped when reloading or shooting- they were too small before. Also, redid the casing model for the pistol... just small things.

*Adjusted all the metal "droppies" (casings, grenade pins, etc.) to prevent them from screwing up the game.

*New HUD graphics. No more classic Quake HUD on Metal. Sorta. New graphics, but I didn't move things around. Also, new fonts. I still have to tweak the fonts some, though.

*Darkened the Console background. It was just too hard to see on Win- and GLQuake.

*A different Famas skin, not really a much better one, but at least it's not grainy. I think a whole new Famas model is needed.

*The CTF plugin readme has been included, worth a read. (ctfreadme.txt)

*Other Tweaks and Edits I can't remember...

I would say more, but my asian girlfriend is being "distracting," I must go to her, so bye!
Enjoy!

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