Post news RSS Meet the Janissary, Illustrated Edition

A Friday Update, filled with Friday Update fun. We've got a whole set of units to show off, plus some concept art from three of our in-house artists!

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Stuff's getting done, and is getting done surprisingly fast. So what's new? The Janissary.

The thing which makes the military of the Turks so unique, is that they can train 3 different Janissary units: The Janissary Archer, Janissary Halberdier and Janissary Handgunner. They are special in that the Turks can upgrade all of them at once, thus reducing the time and cost involved in upgrading the units. Also, Janissary units are trained from a unique building, called the Ottoman Academy.

There's a bigger version of this in the gallery, for your viewing pleasure.

What's up with the lack of variations for these units? Peugeot explains: "Another thing you might have noticed is that they all have exactly the same textures. That's not because I was lazy, but to emphasize even more the standardization that the Ottoman military system brought."

The coolest part of these guys? I think it's the Janissary Gunner -- and not his gun, but his sword (which you don't see). When this guy or any of his ranged friends get into melee, they'll whip out scimitars and go to town. That's not to say you should be using your ranged units to charge the enemy, but if the need for a bloody charge arises, any Janissary can hold his own pretty well.

Another thing I want to show off is the concept work going into K&B. The way it works: a texturer will say what units he's going to work on, and which he needs some help visualizing. That's where concept art comes in. The artists search around and dig up information and draw it out, then the texturer makes that conceptualization into what you see in game. The concept artist isn't just drawing a picture, he's pointing out areas the texturer can emphasize, different variations that can be done.

We have some pretty multi-talented staff. The following come from spangopola, pepp, and shadowflame, respectively. All these can be found in our image gallery, too!



Concept artists can use certain colors, like green or blue, to represent things like in-game player colors.


(this last one's an early draft)

Neat stuff, eh?

Comments
Mr_Toster
Mr_Toster - - 204 comments

I love it

Reply Good karma Bad karma+3 votes
Begundal
Begundal - - 56 comments

The Janissary looks great

Reply Good karma Bad karma+2 votes
peugeot407
peugeot407 - - 20 comments

Thank you very much! I may have accidentally been responsible for that texture... :p

Reply Good karma Bad karma+1 vote
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