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It's been about month since last small media update. However this one is biggest of all. So, here it goes...

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It's been about month since last small media update. However this one is biggest of all. So, here it goes

Programming, Mostly hud changes I have removed unnecessary part of Half-Life 2 crosshair. (health and ammo display on sides of crosshair). Also I made RTC user friendly, now message such as "Press use to spawn", "You have died", "You have spawned", "Seconds remaining until respawn X". You can see "Press "Use" button to respawn" in this screenshot:

Elitic is the only developer on RTC (this is hidden text :P)


Next, I have added leap "recharge meter" an icon indicating when leap ability will be available.
No screenshot, but its functioning you can see in this video.


In this video you have also seen another icon left to leap icon, its called "power recharge meter", currently its hooked with leap meter, but it will show when special power is available to use. That's all for programming I guess. (Yeah, lots of other fixes which just aren't worth of mentioning)

Now, modelling: Latest model I did, was a double barrel sawed-off shotgun. I say it was hardest to model of all weapons and I have spent too much time modelling it. My mistake, I should have chosen easier type of that weapon to model, however here are the results.

Hidden msg: see video rtc_catacombs, game time 3:00, LOL


Texturing: My first textured weapon "Mossbeg 500" ~20hours of work... (Render)

+20 hours of work...


In-game shot

less than 50% of model is actualy seen in screeshot...

Mapping: I have updated rtc_catacombs map for more spacious tunnels, reworked all underground brushes.... also added some new stuff, like custom sarcophagus, new graves in walls etc. Next time I hope I can make more quality video (I know, many map bugs ;( heh, those born since latest map update).

Next map, rtc_trade, this map was created for DON, however the best had happened, it was donated to RTC, by map's original author Leon_Kilean Thanks to him, now we will have such great map to play on. (It has already served me alot when testing). You will ask: what have I done so far in this map. Well, I've redesigned interriors of map (2 not big houses, vampire spawn place) also I have reworked map bounds (player collision with map), nothing much so far.

Awesome map :P


Human will spawn at 2 locations (gates), Vampires will spawn in 2 houses, Werewolves will spawn at very edges of map, mostly in 1 place


Also be sure to see those two videos recorded in this map:



I guess that's all... I did my best :) I'm planing to get first public release on 2010 March... However there is plenty work to be done. Also I'm planing to release next media update this year (2009).
I hope you like the stuff I'm doing.

Comments
Croco15
Croco15

Wow. That's REALLY good.

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Spenzerr
Spenzerr

schweet

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Jay-Jay34
Jay-Jay34

Very Very Nice. Enjoy the look of this. :) Nice Update.

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grogson
grogson

Those catacombs look v.cool

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FJS
FJS

Wow, looking nice, I'm waiting for your mod, HL2 needs a VampireSlayer mod =)

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Twitwi
Twitwi

The vampires in this mod, do they glitter in the sun, or do they burn.

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Elitic Author
Elitic

They'll burn in sun (damage health, and some side effects).

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sol09
sol09

coven rip off

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hate4uall
hate4uall

this looks like a good one for LANS :))

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Elitic Author
Elitic

Vampire Slayer rip-offs: RTC,DON,Coven and there were others.
RTC development began earlier that COVEN (I'm not really sure, but it seems like it...)
No offence, but by your words, everything is rip off.

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Elitic Author
Elitic

Oh, by the way by how it is rip off ? It has vampires and slayers ? lol...

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