Updates will be coming fairly quickly this week, as I'm trying to catch up to what I've already posted in the mod's thread on Gametoast.com. The subject of this update is the map set in Beggar's Canyon, an iconic location on the desert planet Tatooine. Beggar's Canyon was one of the first maps I considered creating for the mod, and it was one of the first maps to really take shape.
Although the map came together in a relatively short period of time, it went through some pretty major design changes along the way. The layout started out as a full circle with some extra paths branching off. I liked the concept, but the map was just way too big. With that in mind, I cut the map in half, making it into a semi-circle. The map was still a little too big, and the layout just seemed awkward. I cut the map in half one more time, resulting in the final design that you'll see below: a loose L-shape with a more enclosed feeling.
The map is medium in size, great for infantry and small tanks. Most of the combat takes place on the canyon floor, but adventurous human players can sneak around ledges on the canyon walls to take their unsuspecting enemies by surprise. While this layout is far from what I originally had in mind, I really like it, and I'm glad I took the time to experiment before becoming too attached to any one vision for the map. The design makes for a map that is fairly close-quartered, but still feels larger than life - just as the Star Wars version of the real-world Grand Canyon should feel.