Where to start.
In August of 2008, a new mapping team was formed. That team was TM Mapping Team. It was designed for a single purpose: to create good, Halo styled, maps with good gameplay. While over the years the team has drastically changed, members have come and gone, we survived the ages. Our goals, overtime, changed, and we started focusing on one project.
That project, Lumoria, led to some of the best single-player content ever making its way into the H:CE Community. Our goal was simple: create a single player level with good gameplay and some simple story-telling. In my opinion, the team has achieved just that, and then some. We created a story around all of this, smothered it in classic, professional gameplay, and created some stylistic enviroments. But I think the most important thing that we accomplished on this entire project was actually finishing it. It's taken about 2 1/2 years I estimate as I write this to complete the entire campaign. While that seems like a pretty long time for two episodes (and four map files), our lives in those past years have been consumed by school, work, friends, and plenty of other things. I think we made pretty good time...
So, who wants to play some Lumoria?
Embark on a journey that brings you to the Forerunner world of Lumoria. When a scientific research crew sends out a beacon of distress, the UNSC frigate "The Endless Horizon", a frigate class ship, is sent in to execute a low-profile search and rescue operation. On board is May, a female SPARTAN II super soldier. Bred for combat, built for war.
Along her side are a hardy group of higly trained ODSTs, lead by Gunnery Sergeant Brandon Keiffer.
Drop in behind enemy lines and extract any remaining survivors as you race to uncover the secrets of Lumoria.
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Project Lumoria: Episode One (Final Version!)
This is the final version of Episode One. If you have not played it yet, play this one. And if you have played it before, play it again. LOTS of things have been updated - cinematics, terminals, music, encounters, DOCs, shaders, and other things. We've made it play alot better and have fixed all reported bugs.
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Project Lumoria: Episode Two
The time has come to drive the Covenant from these lands and save the knowledge you rightfully inherited.
Experience the final installment of Lumoria, with a vast new crew of characters, exciting new gameplay, and much more.
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Project Lumoria: UI
Also included is the Lumoria UI, which includes custom loading screen, logo, credits, music, etc. You can also start Lumoria through the UI by pressing on "Lumoria" when the UI loads up. This is a great addition for users who do not want to waste time getting into the fight and also want a nice looking UI.
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Credits:
(please see the lengthy list in the Read Me file!)
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Concluding words from the developers:
Higuy says:
Lumoria is one of the best things to happen to me during my time on Halomaps and in the Halo Custom Edition community. It has taught me many things, not just about game development, but about leadership and what it takes to keep others working as a team.
It's been 2 1/2 years since we've started. While TM has changed drastically since then, we still accompilished our goals as a team. We created the largest custom mapping project. We made a custom story, maps, and gameplay. We did what no one else had dared to do or did not finish.
We made Lumoria.
I congratulate every single one of my team members and I wish I could shake every single one of their hands in person. I want also congratulate all of our fans, critics, and enemys for helping us every step of the way. Without all of them, the motivation to continue and strive would not be there.
May this map bring happiness and inspiration to all in the kingdom that is the Halo Custom Edition Community.
I shall end this little speech with some wise words from Jack Kerouac:
“Nothing behind me, everything ahead of me, as is ever so on the road.”
Lodeman says:
Lumoria is not a planet.
It most definitely is not. No, Lumoria is something much more. Lumoria to me represents vision, devotion, motivation and dedication. An example of what can be achieved with an inspired, hard-working team of equal-minded people.
I would like to thank every person that embarked with us along this journey, the members of TM, our fans. Our critics.
For without them none of this would have ever seen the light of day. The variety in community members was the necesarry symbiosis required to sprout forth the bud of inspiration. For without warmth and care the bud would have weared off, for without harsh conditions the bud would not have become strong enough to survive the winter...to ultimately blossom to its full glory.
Most of all though I am curious to see where this experience will lead the people I have worked with, and how it will inspire others. I know some of us have some very cool new projects planned, and I think it's safe to say that we all look forward to sharing these with you when the time is right, if not per sé on this forum!
I shall conclude with some simple advice for anyone who wants to pursue their dreams in life, since creating Lumoria has been a very important first step towards reaching (one of) my own dreams. You should speak in actions, not words! If you really want to achieve something it will be up to you to take the first steps. The future is shaped by you, so just go for it and never regret any decision you make.
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As of right now, this currently ends any future new maps for TM. Most of the team is moving onto other things, be it exciting new fresh projects, or new carreer choices. That does not mean there will not be future updates to maps like Episode Two should the need and demand arise, but we are ceasing any future new maps.
We thank you all for your support and dedication, and without an awesome community, we would have never accomplished much of anything.
With <3,
TM.
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EXTREMELY IMPORTANT NOTE:
Throughout many beta tests, there was much notice of an exception that occured with the non-defualt sound related dll files. While we have done our best to get rid of these, the DEFUALT dll files are included in this package in a seperate folder called "Sound DLL's" just incase. While you may not need them, you may want to install them to be safe. If you do not install them and you find yourself to have an exception, please install these to complete your playthrough as they will most likely fix it. (if not please post in our release thread or email us at mail@lumoriace.com). The DLL's are simply installed by placing them directly into your main Halo Custom Edition folder. Make sure you backup your previous ones before hand!
HOW TO PLAY:
1. Extract the contents from the .zip or .rar file.
2. Locate your Halo Custom Edition/maps directory.
3. Please place ui.map, lumoria_a.map, lumoria_b.map, lumoria_c.map, and lumoria_d.map into the maps directory of Halo Custom Edition folder.
4. Press Lumoria in the new main menu, select "New Game", and enjoy!
You can always play different difficulties by using the "game_difficulty_set" command. Heroic is "hard" and Legendary is "impossible". (if you want to play legendary, hit console and type "game_difficulty_set impossible")
DOWNLOADS:
Halomaps Mirror
Hce.halomaps.org
LumoriaCE Mirror
Lumoriace.com
Congrats to the TM Mapping Team for a job well done on Lumoria. It's been a while waiting for Episode 2 of Lumoria. Can't wait for their next project(s).
great! there was a scripting error right after the rescue, so i guess i have to fix that.
Have been waiting for this. :-)
Thanks to all of you I can finally play it.
Congratulations for the awesome work.
Unluckily I have the Xbox version of the game.
Any chance this will ever be converted for Halo 2 PC or will you do other projects for it?
I want to play a Halo mod of such quality so bad.
Halo 2's editing kit is very limited compared to that of H1, unfortunately. Honestly though, you can probably find Halo 1 at best buy for under 10 dollars. Then it's just a matter of installing the free custom edition!
You need Halo custom edition to play the mod. You can't play it in plain Halo 1.
Just remember there is Halo 1 and Halo CE(custom edition) there are both the same game it's just the CE dose not have a campaign but it will allow you to play mods =)
If you want to get CE you can from here Hce.halomaps.org
NOTE. you will need a Halo 1 PC key to install.
When it's installed just past the map files into the halo_custom_edition\maps folder
Yes, but, you need Halo 1 PC for a pc code which is required to install Custom Edition.
Didn't I say that? =)
anyways yeah you need a Halo 1 PC key
I'm sorry but just to show I still haven't an Xbox 360.
After completing Halo on the original Xbox I bought a PC version of the 2nd to continue the story.
I'm awaiting for an opportunity to play the third - maybe with the Xbox next and Halo 4 release there could be a PC version since there is no more point to keep the exclusive.
I have no interest on buying a game already have on another platform.
I hope the consolle example explained why. :-)
Keep up the good work for anyone who have one.
so is there anything exta you need to play this
Just Halo custom edition(free) (and Halo 1 key to install custom edition)
Absolutely fantastic. You even managed to get the AI to drive well (better). Not sure how, but it worked! You guys rock!
Hopefully if I can get this working with my ****** CD key, I'll give this a Let's Play! No promises though =\
Here's hoping one day I'll be watching that let's play on Youtube!
I uploaded part 1.
You can sub if you want to keep watch. I don't want to keep updating you on new uploads by a new comment each time =P Quite awesome so far! I crashed after the cutscene where the pelican gets shot by the wraith. It faded to black and crashed =[
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Have you tried using the included DLL's or restarting from Lumoria_b.map (Episode 2 (|) in the UI)
I stopped after playing the game up until the crash for the day. When I get the second video uploaded, I'm going to see what I can fix then. Though that seemed like the start or end of an episode. Should I start from Episode 2 (I) or Episode 2 (II)?
And I added the .dlls before starting the game to prevent any risks.
Start from the first Episode 2
I'm extremely proud of the team for getting this entire beast released and finished. Story mods are the hardest to create and wrap up. You guys give me hope. Cheers
i dunno when im running Halo its saying that UI.map is corrupted :'(
Make sure to delete the existing ui, and replace it with ours.
If that doesn't solve your issue you may be having some Windows UAC problem.
Congratulation !!!! you just made me want to install halo again!!!!! i just can't believe it took me so long to have such courage XD
Any multiplayer planned for the future?
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