Post news Report RSS Internal Update #1: "Further On Up the Road"

As the BF2:TAW developers & contributors, we have made a good start to our mod, but we still have a long way to go until our mod is in a state that can be released to the public. When do we open up the mod page to the ModDb community? What do we aim to have in the first version? In our first classified news, I will anser these questions.

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As the BF2:Turkey at War developers & contributors, we have made a good start to our mod, but we still have a long way to go until our mod is in a state that can be released to the public. When do we open up the mod page to the ModDb community? What do we aim to have in the first version?

1) I plan to open up a page for the mod once we have enough content to show. Right now we have weapons, and some retextured vehicles, but that is not enough to give a good vibe in the beginning and attract the attention of the public. So as the content piles up a bit here, we will wait, and then we can open up the mod page. This will also attract potential developers, hopefully.

2) The features I wish to have in the first version is listed below: (= Done, X= Undone)

- Turkish faction flags for spawn screen, kit select, ingame, etc. .......... STATUS: X
- Blackhawk S70 w/ Turkish texture .......... STATUS:
- Turkish Super Cobra w/ Turkish texture .......... STATUS:
- Otokar Cobra APC ........... STATUS: /X (waiting permission from Hard Justice developers)
- Mercedes Unimog truck .......... STATUS: /X (waiting to be modified & textured)
- USMC playermodels retextured w/ Turkish camo & gear .......... STATUS: X
- 1 New map (Kobanê Outskirts) .......... STATUS: X
- HK33 .......... STATUS: /X (waiting to be implemented ingame)
- MG3 LMG .......... STATUS:/X (waiting to be textured &implemented; ingame)
- Aselsan Piton thermal sights .......... STATUS: /X waiting to be textured & implemented ingame)

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