This month we got things together and decided that with such large goals, we would need some help. Lift is officially looking for some new blood. Our Eureka model has also been finished.
Hello once again, ModDB! We’re back this month and we have much to talk about, so let’s get right down to it. Our coder Cerebrate has had a lot on his hands recently; he’s been acting as coder and animator, and it’s understandably a big burden! We all have lives outside of Lift (except maybe Doug, I have no idea what that guy does when he’s alone), so to start off this news post, I would like to extend an open invitation for anyone to apply with us (assuming you meet the following criteria).
Modelers: We are looking for 2 new prop modelers who will be working mostly on map environments, with other things as needed. They must be able to meet deadlines and keep in contact with the team on an almost daily basis. Having experience modeling for games (low poly) is favorable but not required. The ability to unwrap and texture your model is also a big plus.
Animators: We are looking for an animator for our character and LFO models. We require an animator who uses blender. You don't specifically have to be good at animating; you merely need to be capable of learning to animate. This position will require the following:
-The ability to use blender (2.49b specifically) to an average extent.
-The ability to use the Action Editor, including basic animation with an armature.
-The ability to use Inverse Kinematics in a model rig.
If you are not proficient in the concepts of animation (ie, your animations are stiff and jerky), and want to animate for us, you must be willing to learn the basic principles of animation (which we will teach to you).
All applicants should send an E-mail explaining your skills and examples of your work (if any) to Lift_mod@yahoo.com
This month was a bit slow. After the huge response we got from our last news post, we knew that we had to follow this through and make something great! That is why we are opening our doors to new applicants; we haven't lost anyone or anything, we are all still here! Now, onto our plans for this month:
Some time back we showed off Torchling’s Eureka model and were quite happy with it. Since then, Torchling has fine-tuned the model to get it ready for use. This is the final version; we’re aiming to have it in game and animated in the next few days.
More Gekko Go?
Yes, more Gekko Go. I honestly can’t get Doug to stop working on this thing; his work is piling up, yet he continues to work on this model. We now have a Gekko model that you can explore the inside of. Here are some quick WIP shots
These are early un-textured shots, but they work, and that's what we need right now.
Ever wanted to hang out and chat inside the cockpit of the Gekko Go? Perhaps visit the holding cells or main hanger? Well, thanks to Doug’s thick head, you will be able to in Lift.
The Scud Bike was the next LFO on our list to add. The scud bike is light and fast, but lacks armor. We have some interesting ideas in store for this one, take a look!
The Scud Bike will be one of the many LFOs that you can choose in Lift. We plan on adding LFOs from both the series and the games.
That's it for this month. We will be doing posts on the 10th of every month; however, we’ll release images and clips whenever we get them, so be sure to check in on us from time to time. Make sure you’re watching this game so that ModDB will send you notifications whenever we update. The watch button is on the right of this page!
We are going to start bringing in testers over the next few months. Look for more information in the next news post.