Post news RSS latest version

the latest version has a minor bug. see how the guy is throwing three axes at a time? well do this:

Posted by on

go to items.qc in folder .\NOHRP and find void () item_artifact_multiprojectile. open it in any text editor like notepad.

add this line to the function:
self.classname = "item_artifact_multiprojectile";

then find the function void () item_artifact_super_damage2 and add this line:
self.classname = "item_artifact_super_damage";

then run qcc.bat and you should be good to go. if not the powerup will not work in the maps you find it. something to do with randomly spawning powerups, and the classname not being registered. this fix will be in the next patch.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.