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This weeks development focus has been on the audio engine, sound effects and UI.

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I've spent all week working through the UI- menu screens mostly. Last night, as well as tonight has been focused on the audio engine and sound effects. I have found it extremely difficult to find and create appropriate sound effects that add value to the game - immersive as opposed to distracting, and blend cohesively together. I've decided to keep it simple for now and to expand the sound effects in later updates.

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