Underwater Adventure Awaits!
An early version of the new infinite underworld feature. Players can now visit the old world in real-time. Hunt and Loot the sunken ruins of a lost civilization.
How It Works:
Players have 2 ways of diving to the bottom.
The first way is intended for new players, as there will be an A.D.S. hanging where the Diving bell use to be. Use it and it will take you to the bottom. Use the backpack on the bottom to go back to the surface.
The second way is by hacking the blueprint found in the smart category of mechanical. Once hacked you can craft it and hang on your crane anywhere in the world!
Everything below is procedurally generated and at random but balanced scale. Players will be able to explore multi-level buildings and shipwrecks.
Player is equipped with 2 weapons while in the suit.
Left-Click allows the player to turn on their fusion drills which are needed to break apart cars for scrap.
Right-Click allows the player to shoot their explosive tipped harpoons.
Holding down space will allow the player to use his/her ski thrusters to maneuver better.
How to Survive:
While on the bottom the player will need to find oxygen tanks in order to maintain their breath level. Currently oxygen tanks can only be found on the bottom.
Be careful down there, something large lurks in the background...
There are so many features we could add, but it’s better we roll out the basics and see how the community would like to see it should be built up. Expect lots of balances and immersion tweaks throughout the development process.
Currently the “Armor” stat is disabled for further testing, so the suit relies on your health, which means the basic rules to player health and eating etc applies.
How to Get Back Up:
To return to the surface, the player needs to return to their backpack and activate the UI. From there, they can select to go back up. If this is done from a player created A.D.S., the player will need to climb the boat ladder and go to the crane to hook the suit back on the crane to take off the suit.
What to expect in the future:
We will continually add new content and improvements in the incremental patches as we work towards the next update. We wanted to introduce a basic framework, so that we can inspire the community of many possibilities. We’ll be posting more previews soon to let you guys know our next plan of action!
While the world is infinite, there is currently a restrictor on the player while below. They will only be able to venture out 250 yds from the drop point. This is to ensure stability as we continue to do more testing. Having multiple worlds in one world will start adding up on the code and we want to make sure we get it done right. We have to work out some more theories and test them out so that we can ensure we can deliver a really full and rich world at the fraction of the performance required compared to any other survival game.
- Loot is now working in the floating npc homes
- Item description should be displaying in the blueprints menu
- Player can flip boat back over by using the crane UI
- Drone from the intercept tower is now displaying loot
- Death scream changed to generic female one, will get a better one later
- Placeable crafting bench rotation corrected
- First Aid Kits are craftable under cooking
- Floor colliders fixed on the container ship
- Fixed blueprint mismatches. Let us know if you find anymore
- Ammo can now be crafted
Keep a look out for the next preview. Something to do with hunting monsters with giant mounted harpoons…