Post news RSS Its time to get dungeon crawling again!

Come close and lets do some dungeon crawling this weekend! I released the latest version of Rogue Empire!

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Ok, a massive update for this version. I am sure I am forgetting something but here are most of the new things in Rogue Empire!

BTW, get the game here:

Follow me: @RoguEmpireRPG

Down the Rabit hole

New Features:

  • Thanks (really big thanks) to Kui Deth the game is now available in Japanese (Some text are still not traduced, but should be ready soon)
  • Ammo is auto loaded when out while firing.
  • Added a gold contemplation.
  • Added some nice clouds to the Worldmap J
  • Finished the insectoid optional dungeon with a great reward at the end.
  • Added forges.
  • Added several new monsters.
  • Added 2 more bosses.
  • Added 2 new trap types: hunger trap and explosive trap
  • Added timed game mode.
  • Added breathing effect to player and monsters.
  • Added coin auto pickup when no enemy close.
  • Added portals, holes and levers.
  • Hugely improved keyboard control: added auto targeting an intuitive target location on doing different actions.
  • Added cool stuff at the supporters screen in the main menu.
  • Added “swap position with friend” action.
  • Added 3 more music themes!


  • Overhauled the UI to make the texts sharper.
  • Added tooltips on exits.
  • Added sounds to: pickaxe use, using exits, moving, pick up stuff, equip stuff.
  • Added small swoosh effect when running.
  • Increased size of merchant goods.
  • Summons now say something when talked to.
  • Reduced size of townsfolk.
  • Improved vinscians hit sound.
  • Added spell critical chance to character sheet.
  • Added staff and spell book UI icons
  • Added intractable to the contextual menu.
  • Added a lot more tooltips.
  • Items are now always outlined for easy finding.
  • Map now highlights exits and character in bright colors.
  • Fixed several typos.
  • Black hole spell now sucks items, destroys walls and doors.S:
  • Sub types in inventory (armor, weapons, other) now show all items of that subtype too.
  • Added Esc shortcut for merchants.
  • Added a status effect icon for when about to do a continual move action.
  • Changed level up shortcut key from esc to enter.
  • Made contextual menu icons larger.
  • Added sounds to selling and buying stuff.


  • Removed Troll overpowered start
  • Made keys 25% rarer.
  • Merchants now sell more items.
  • Unlock spell, all Summon spells, craft food spell now have the Tearing Effect: Depending on the spell they permanently remove a little max mana.
  • Improved damage of all ranged weapons.
  • Nerfed the magic missile spell: lower damage and higher mana cost.
  • Reduce world map events by 25%.
  • Water splash now pushes the target back 1 spot only. Also if used on walls it pushes the actor back.
  • Some spells have a chance to break doors now.
  • LoS gain from perception reduced severely.
  • Otwoks now do need food but only 25% of the amount other races need.
  • Reduced damage of 2 handed weapons by roughly 8%.

Bug Fixes:

  • Fixed bug where items would be passed on to new characters when loading after having played with another character.
  • Freeze effect no longer removes stealth.
  • Stealth can now properly be removed clicking on its status effect.
  • Fixed bug where detect traps enchantment would stay forever when cast from item.
  • Fixed bug where replacing something in the action bar would not get saved when exiting game.
  • Improved Mage’s power surge ability.
  • Snow and dessert encounters now do show up.
  • Removed traps on jungle maps.
  • Fixed texture issue with crocodiles and magma blobs.
  • Fixed bug where contextual menu actions would not take energy.
  • Zoom amount now properly saves when closing the game
  • Fixed bug where equipping two of the same weapon would not be allowed.
  • Fixed bug where a sling would produce a gunshot sound :P
  • Fixed black hole spell pulling issue.
  • Animals won’t open doors anymore.
  • Resting now properly stops if starving.
  • Fixed bug on soul essence screen at main menu
  • Audio setting now properly saved when exiting game.
  • Ability’s miss use no longer triggers its cooldown.
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