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more polish, more cool stuff, less bugs, scene transitions!

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This week, we focused on making our game feel nicer, while adding a sushi level.

1) Scene Transitions

We added scene transitions of fading in and out to make scene transition less jarring

2) JUICE level select scene

We made a juicy level select scene, so users can have more control

3) Sushi Level

We added a sushi themed level

4) Cat level

We added a level where you have to avoid a cat

5) Physics tuning

We received a lot of comments on our wonky physics. Despite weeks of trying to fix physics bugs and make it feel nice, we spent one more week on it.

6) Controls limitation

To encourage more teamwork, we limited the angle to which the chopstick can rotate

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