Post news RSS Iron Cube: Voxel Tank Shooter is finally released on Google Play!

After 9 months break from development of my pet project (joined a new company) I finally re-launched it on Google Play! I spent 2 weeks of my Christmas staycation and prepared the project for the release. At least something to distract from what is happening around.

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Hello everyone! After 9 months break from development of my pet project (joined a new company) I finally re-launched it on Google Play! I spent 2 weeks of my Christmas staycation and prepared the project for the release. At least something to distract from what is happening around.

The game is here: Play.google.com

The game was launched back in 2014, but in a different form - it was a local multiplayer (using Wi-Fi Direct, does anybody remember this?) and now it's a single-player game.

I polished new version, optimized voxel rendering, fixed many bugs, added proper mobile UI and made bots a bit tougher.

Music for the trailer and game was created by my 12 y.o. son using Garage Band, and the head of QA was my 7 y.o. daughter.

The game is written in C++ with my old custom game engine and uses:

  • a greedy voxel mesh generation algorithm

  • dynamic voxel world built from 32x32x32 clusters

  • simple AI with state machines

  • Minecraft-like pre-calculated ambient lighting

  • dynamic water (still glitchy) - water fills connected areas

  • real physics with Bullet

  • path finding with Recast


And it's all runs on 7 years old mobile phones!

That was relatively easy and now I need to do the most terrifying part - promoting the game on Google Play somehow. Any suggestion guys? It's so different now comparing to 2014 when I launched my first game and organically reached 40 thousand downloads without any marketing somehow.

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