Hello everyone! After 9 months break from development of my pet project (joined a new company) I finally re-launched it on Google Play! I spent 2 weeks of my Christmas staycation and prepared the project for the release. At least something to distract from what is happening around.
The game is here: Play.google.com
The game was launched back in 2014, but in a different form - it was a local multiplayer (using Wi-Fi Direct, does anybody remember this?) and now it's a single-player game.
I polished new version, optimized voxel rendering, fixed many bugs, added proper mobile UI and made bots a bit tougher.
Music for the trailer and game was created by my 12 y.o. son using Garage Band, and the head of QA was my 7 y.o. daughter.
The game is written in C++ with my old custom game engine and uses:
-
a greedy voxel mesh generation algorithm
-
dynamic voxel world built from 32x32x32 clusters
-
simple AI with state machines
-
Minecraft-like pre-calculated ambient lighting
-
dynamic water (still glitchy) - water fills connected areas
-
real physics with Bullet
-
path finding with Recast
And it's all runs on 7 years old mobile phones!
That was relatively easy and now I need to do the most terrifying part - promoting the game on Google Play somehow. Any suggestion guys? It's so different now comparing to 2014 when I launched my first game and organically reached 40 thousand downloads without any marketing somehow.