Whoops this is one day late!
As you know, the aim of SUPERMOD is to recreate SUPERHOT's playstyle in Half-Life 2's Source Engine.
So anyways, let's go over what we have so far in SUPERMOD:
- 'Time moves when you move' gameplay
- 50% done recreating the visual style
- A viewable replay
- One level (well it's not really done yet)
- One weapon holdable at a time
Now let's go over what we need:
- More identical visuals to SUPERHOT
- Multiple levels (I'm thinking four-five)
- A release build
Here's a video: