Hello again. Some updates on Doom 3: Earth Recon. Just wanted to give a heads-up on some of our weapon models we have now designed, by our modeller Cold_Fusion. Some WIP of our current beta map "Restart", can be found here! Expect more as the week comes along. --Doom 3: Earth Recon Team
I thought I'd post this to say that I'm the one who made these, in case anyone wanted to say something to me. Just wanted to do this since someone actually has the profile cold_Fusion.
I'm sorry, but these models aren't formidable for any game, especially Doom3. I don;t understand how they are that high-poly either. They barely resemble the guns you are modelling after. I think you need some more experience before you decide to take on a project.
I agree with second guest. What I meant in my first post is that there is unnecessary smoothature in the AK-47, in some areas. Those polygons could go into more detail on the top of the gun (which is the part that you see in 1st person). Otherwise, its totally great.
I can't wait to see the first big Doom3 TC :) It may be you guys, it may be some other mod, but it'll rock needless :)
I thought I'd post this to say that I'm the one who made these, in case anyone wanted to say something to me. Just wanted to do this since someone actually has the profile cold_Fusion.
cold-fusion, those models look great! while you could certainly do some optimizations on them to reduce the poly counts, they look awesome!
Actually, the AK-47 is only 1172 polys, and the Walther P99 is 938.
Yeah, ask Cold_Fusion all about our modeling. Give him props for the models.
He deserves it.
In regards to the emails I was flooded with about why Ak-47 would be in Doom 3...
Here is the real reason:
Who said Earth had to be high-tech? Who said they were going to high-tech weapon?
Just accept them. Cold_Fusion07 deserves mass credit and should not be critized for his work.
/me happy that is off his back
looks like ***.
very rough models ...
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I agree. What did SDK have to with the models? Not much.
I'm sorry, but these models aren't formidable for any game, especially Doom3. I don;t understand how they are that high-poly either. They barely resemble the guns you are modelling after. I think you need some more experience before you decide to take on a project.
I agree with second guest. What I meant in my first post is that there is unnecessary smoothature in the AK-47, in some areas. Those polygons could go into more detail on the top of the gun (which is the part that you see in 1st person). Otherwise, its totally great.
models look shocking, why even bother.
How about tell him whats wrong with the models, whether then just say, "Terrible."?