Over an entire year has passed since our previous demo, and today we finally have something to show for all our hard work.
Give it a try and tell us what you think! We're open to your suggestions, anything to help make our game include what the fans really want. It would also help us greatly if you posted any bugs you've found so we can take care of them. We hope you enjoy, and stay tuned, there's still more to come.
This looks so old school! I am going to download right now :)
But I have to ask, why out with a whimper?
It's an awesome name, right?
Wait for the campaign, it'll all make sense ;)
Is it named after T.S. Elliot's Poem? This is the way the world ends,This is the way the world ends, This is the way the world ends, Not with a bang but a whimper?
It's out? Huray.
i had placed a text here with the message that the link didn't work. tried it 3 times, after typing here i tried it ones more and then it did work. so just try more then ones when the download link doesn't work.
the download link on this page doesn't work for me (i know its not a big deal, cause i just went to downloads)but just letting you know
ditto that
Hm, very nice so far, playing with others would have been nice :P
ALso, the weapon changing system is not very good yet...
I often had the message to dual weild something, while my spartan took something complet different up from the ground :/
The dual wield icons are bugged (Which have been fixed). Any other problem is because of weapon overlapping.
loving the text at the top of the forest map :P
This looks absolutely AWESOME! I'm downloading the demo now, I'll try it as soon as I have time!
Hello!
I don't want to be an *******, but I think you need to fix your graphics...
No, they are not ugly or anything, it is just that is HARD to understand what is going on, maybe it is the background that is also highly detailed and colourful.
If you see Cortex Command, what they do is make the background darker in relation to foreground, and a bit less saturated, the default building blocks for example have light gray foreground and dark gray background. The parts that are colourful have for example orange foreground and dark desaturated blue background.
I don't mean to get into your art direction or anything, I am game designer, not artist, but I was put off by your game plainly because when the action starts in the default level, it gets hard to understand what is on the screen... Sometimes there are someone shooting me, and I don't notice, or I have trouble finding my own character.
I just love the look of this puppy ! Retro is always in my friends.
Lets have a go then...
good look
Looks good! I love halo.
is there an iphone version?
This reminds me alot of Metal Warriors for the SNES for some reason XD;