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Avirox , Solitudes QC coder, talks about what he's been doing.

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How far can you throw a spartan?



Well I guess that depends on a few things. We're talking about a supposedly massively heavy suit here. However, it always made me wonder why master chief could walk around so casually among lesser armored marines who seem to walk and run at the same pace. I mean, we're talking lower gravity right? Shouldn't these guys be able to, you know, jump around really high and walk at a much faster pace? If master chief is so heavy and gets around just fine, non-armored characters should practically be flying.

At any rate, that came up in one of the recent beta tester reports. Apparently the chief was being sent to the moon and back (well, not literally) when under fire. I thought it was kind of fun actually, but from what I hear from the team and the community it's quite important we keep "kickback" and other forces of combat to a strictly halo-esque style. I never felt Halo was much of a game for realism, and from a code-wise perspective the physics of the game are a little awkward.

Nonetheless, some headway has been made and I can safely say that master chief will not be visiting inter-stellar Burger King restaurants every time a grenade explodes near him... but that's not to say he won't be pushed a bit ;) I've also discovered yet MORE issues with the shotgun (sigh), and PSP testing has yielded some interesting results as well. Will the bugs ever end?

And what about the beta? Everyone keeps asking, and the team keeps responding with the only answer we can: when it's done! I'm not going to lie and say that everything is honky-dory and we're just sitting on the game and keeping it from everyone. I truly don't believe the beta is ready. We need many engine features still, among which hopefully being CSQC. I will quite frankly stress to the team not to release anything until I am absolutely happy with the shape of the code and gameplay. I wouldn't make much of a programmer if I didn't. Just be patient and wait for more blogs from the devs. A summer release of the beta is more than probable. Peace,

Avirox

Comments
xerofdv
xerofdv

nice to hear avirox =]

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haxxor5
haxxor5

That is really cool but I have one more thing to say. Just out of curiosity, all of this work going into the quake engine, wouldn't it be possible to port it to the Ipod touch/Iphone. I believe the engine has been ported to the device already and it has a much more powerful processor than the PSP.

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dandi8
dandi8

If the Ipod's powerful enough (dunno its' specs) then it's 100% possible to port it. But since we can't do everything we leave the job of porting to fans (the game is going to be open-source) :)

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pspvampire
pspvampire

And on top of that, think of the controls :| lol

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ShyGuy204
ShyGuy204

Actually its not THAT simple, the PC and the PSP have controls (buttons, mouse/analog) where the iphone has NONE. xD

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Nathanius
Nathanius

Summer eh? It's Summer where I am now (Shanghai), but I'm going back to Australia in June and it wont be Summer there until November...

Which Summer were you referring to then? :P

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neod101
neod101

I'd guess the Northern hemisphere. I doubt it'd take us 6 months to release the beta.

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joealtair3000
joealtair3000

so a summer release ok ill wait but one thing could u guys make regular updates i was starting to think the game had been canceled

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neod101
neod101

We update when there's something worth updating on. If you want more little previews, check out our developer diaries once the forum is back up.

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haxxor5
haxxor5

Uhh just thought I would mention the the Itouch has a 532mhz processir and it most certainly could handle it. As for controls check out games by gameloft they tend to have good controls or other fps on itouch/iphone

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ShyGuy204
ShyGuy204

Once again the Iphone may have the processor BUT NOT THE CONTROLS! A near buttonless phone/ipod+an FPS=Epic fail. It maye handele the engine, but not the controls necessary to make it playable!

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BailOrgana3
BailOrgana3

Spoken Like A true Programmer. Viva la spartan kick!!!!!

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joealtair3000
joealtair3000

can i just ask a quick question

do you guys use 3ds max to make the models
if yes then how do you apply them to the quake engine
do you convert them to mdl files or what

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